Would it also be possible to make planets & asteroids 'solid'?
I can't say how annoying it is to have cargo left behind after some ship crashes into a planet and not be able to reach it (or even see it sometimes). Beep beep beep beep... *aaagh!* ;p
Cargo also seems to stick around a long time, especially jettisoned stuff. Any way to shorten the duration of that?
A 'minimum' range would be nice... for creating weapons that are ineffective once the bad guy gets too close. One example would be two different levels of Point Defense. One that operates out to range 50, and a longer range (but less powerful) Version that worked from 40-100.
Side note:
Increase the reload rate on point defense systems. Since only one seems to be effective, as they all fire simultaneously at the same target.
Also a way to define a weapon that gets stronger over distance.
That'd make enemy ships that use stand-off max-range tactics extremely scary.
You know, as long as I have been playing this I NEVER see a colony ship would be cool if this could be added so the game grows the longer it is player, could even ron escort for these too.
__________________
Kill em all let God sort em out