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  #1  
Old October 3rd, 2004, 12:08 PM
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Default Re: AI Deathmach 3

hehehehe, always liked to betray them!
Anyway, must say I really like the EEE scripts done by REX! After crush the original EEE, play against this Version, it's very very different and a lot more challenging!

Have you ever played against the EEEvil?? A very good (for his time) AI and very cool! Sadly, never was updated and then, is far to the current level of the AIs playing here.
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  #2  
Old October 3rd, 2004, 01:49 PM
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Default Re: AI Deathmach 3

Sorry, I get the same feeling with the regular EEE when I play against EEEvil. Not my race I guess.
The new AI files for the EEE, where can I get them?
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  #3  
Old October 3rd, 2004, 03:53 PM
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Default Re: AI Deathmach 3

Quote:
Timstone said:
Sorry, I get the same feeling with the regular EEE when I play against EEEvil. Not my race I guess.
The new AI files for the EEE, where can I get them?
The new files, are the TDM scripts for the EEE.
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  #4  
Old October 4th, 2004, 06:06 AM
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Default Re: AI Deathmach 3

Thanks for the help Master Belisarius!
How are the AI's progressing?
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Old October 4th, 2004, 09:37 AM
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Default Re: AI Deathmach 3

MB, can you upload an AI scripts pack to the AIDM3 page? It would be nice to have all the best AIs in one single zip.

Addition: interesting, is it possible to write a "blitzkrieg" AI which is aimed at fastest victory achievement? E.g., victory in 70-100 turns instead of typical 200-300 turns.
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Old October 4th, 2004, 11:03 AM
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Default Re: AI Deathmach 3

We will call them "Das Reich". I volunteer to adopt it as my personal shipset. Hehehe...
AT, are you interested to make the shipset? Or someone else with good modeling skills; besides my self. I don't have the patience to make one... and the inspiration.
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Old October 4th, 2004, 12:18 PM
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Default Re: AI Deathmach 3

Quote:
aiken said:
MB, can you upload an AI scripts pack to the AIDM3 page? It would be nice to have all the best AIs in one single zip.

Addition: interesting, is it possible to write a "blitzkrieg" AI which is aimed at fastest victory achievement? E.g., victory in 70-100 turns instead of typical 200-300 turns.
That would be good but I get the (frightened and probably incorrect) impression that all AI changes and mods are geared toward making the game more difficult. I guess Im more RPGer and soloplay than war-strategy or multiplay. Id like to see more spread.

I havent looked at all that is avaiable. Im still running pretty much un-modded so I wouldnt be surprised if someone corrected me on this. But what I have looked at so far I have mostly removed. Ive seen huge event files but they seemed to only add bad events. Ive seen mention of AI improvment mods but "improvement" seems to mean "harder to beat". Im sure they do a fine job but if all of the changes are in one direction then the feel of the game changes for me. Im guessing that later on I may want that, but for now Id like to see more variety and general spread of whats there if its available.
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Old October 4th, 2004, 01:58 PM
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Default Re: AI Deathmach 3

GP, most part of your reflections is true, imho. For example, modding of AI_Speach.txt and AI_Politics.txt files is considered as "secondary" or even "not important" (that's my impression of course). But these files are responsible to AI "personality", so we are losing something with such approach.

At the same time, most of complains were about "weak AI", not "uncreative AI". So I think it was natural for AI modders to boost AI strength, not its RP aspects.
AI modding is a sort of contest, and why should someone write an exremly artistic, unpredictible, but helpless AI? The truth is that there are less than "1000 ways to do it", probably there is only 1 way to make successful AI with a slight set of unsignificant variations.

This game was not developed as a space RPG, it a human players who can make it RPG.
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Old October 4th, 2004, 02:59 PM
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Default Re: AI Deathmach 3

Quote:
Gandalf Parker said:
Quote:
aiken said:
MB, can you upload an AI scripts pack to the AIDM3 page? It would be nice to have all the best AIs in one single zip.

Addition: interesting, is it possible to write a "blitzkrieg" AI which is aimed at fastest victory achievement? E.g., victory in 70-100 turns instead of typical 200-300 turns.
That would be good but I get the (frightened and probably incorrect) impression that all AI changes and mods are geared toward making the game more difficult. I guess Im more RPGer and soloplay than war-strategy or multiplay. Id like to see more spread.

I havent looked at all that is avaiable. Im still running pretty much un-modded so I wouldnt be surprised if someone corrected me on this. But what I have looked at so far I have mostly removed. Ive seen huge event files but they seemed to only add bad events. Ive seen mention of AI improvment mods but "improvement" seems to mean "harder to beat". Im sure they do a fine job but if all of the changes are in one direction then the feel of the game changes for me. Im guessing that later on I may want that, but for now Id like to see more variety and general spread of whats there if its available.
You may like my Strangers Mod then. It is still in development, but is aiming for prety much what you described. Different flavor races, designs, attitudes, etc. while also being a competetive AI. The basic Mod is complete and I am currently working on the AI files. Hope to have it ready for solo play by Christmas.
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Old October 4th, 2004, 08:46 PM
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Default Re: AI Deathmach 3

Quote:
aiken said:
MB, can you upload an AI scripts pack to the AIDM3 page? It would be nice to have all the best AIs in one single zip.

For sure I could. But most of the AIDM3 races are currently included into the TDM, then, think would be somewhat redundant.

TDM Races:
==========
Aquilaeian
CueCappa
Drakol
Earth Alliance
EEE
Fazrah
Gron
Khrel
Klingon
Narn
Orks
Piundon
Pyrochette
Rage
Sallega
Tessellate
Toron
United Flora
Vikings

Non-TDM Races
Azorani
Corrian
Namovan
Teslik
Verduran

About the Corrian and Teslik, already you can download it from the Gandalph webpage.
Maybe I could upload the Azorani, Namovan and Verduran.

Quote:
aiken said:
Addition: interesting, is it possible to write a "blitzkrieg" AI which is aimed at fastest victory achievement? E.g., victory in 70-100 turns instead of typical 200-300 turns.
With the map I'm using, it's near to impossible.
Does exist to many space between the starting places.
Also, the empty systems in middle means the fleets must attack without resupply, and the AI is not very smart managing the fleet resources.
Many modders (like me) tried to help the AI, designing support ships with supply components and solar collectors, but usually it's not enough. Only when the Quantum Reactor comes, the AI can manage the fleets without worry for the supplies... and usually it takes more than 100 turns.
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