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  #1  
Old June 22nd, 2001, 09:16 AM
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Default Re: Latest Patch Rating

8, i think.

Some nasty bugs corrected.
Is much more stable.

Still, exist many optimizations to be done yet.
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  #2  
Old June 22nd, 2001, 10:48 AM
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Default Re: Latest Patch Rating

I agree 8.
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Old June 22nd, 2001, 02:36 PM

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Default Re: Latest Patch Rating

It may have corrected the fighter stack problem, but I still can't figure out how to divide fighters into Groups in Strategic mode. All the fighters launched from a carrier or planet still go in one huge group. The only way I know around this is for planet A to launch x fighters per turn and send them to planet B while planet B launches fighters and sends them to planet A etc. Same thing if you are going to guard a jump point, your carrier has to start dropping its fighters as it approaches and have them fly the rest of the way there.

I like using a lot of fighters with rocket pods, so one huge group is worthless unless you want to be able to kill one ship 10 times over, but have nothing left for the others. Personally I wish they would up the cargo capacity of planets and not allow fighters to end their turn in space, but as long as they can they should make them work properly by allowing you to divide them however you feel like at the beginning of tactical combat.

Satellites are also still a problem. They should be evenly distributed around a planet or jump point even if in one big group.
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Old June 23rd, 2001, 02:48 AM
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Default Re: Latest Patch Rating

quote:
It may have corrected the fighter stack problem, but I still can't figure out how to divide fighters into Groups in Strategic mode. All the fighters launched from a carrier or planet still go in one huge group.
I don't know if it can be done for planets, but in theory, you should be able to set your carriers' fighter group size under Strategies/Launch. I say "in theory" because I mostly play in Tactical, and have never actually used fighters in a game in Strategic mode.

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Old June 23rd, 2001, 06:10 PM
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Default Re: Latest Patch Rating

quote:
Originally posted by capnq:
I don't know if it can be done for planets, but in theory, you should be able to set your carriers' fighter group size under Strategies/Launch. I say "in theory" because I mostly play in Tactical, and have never actually used fighters in a game in Strategic mode.




I thought there was a line in one of the text files that was supposed to do this: Fighters/Satellites per Group, with a default setting of 20. I don't think it ever worked though.
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  #6  
Old June 23rd, 2001, 09:08 PM

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Default Re: Latest Patch Rating

It is a 05.

It solidly fixes some bugs, but does not really make the game more challenging.
Might be ok for games against humans but the the largely unchanged, lame AI still makes me fall asleep in front of my computer.
Have not played SE4 for three months and after this short try will no do it again until the AI gets really beefed up. Arggh, Jesus, I can live with a crash and a bug here and there, but please, make that AI finally a little bit of a challenge !
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Old June 23rd, 2001, 09:33 PM

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Default Re: Latest Patch Rating

I'm gonna give it a 6 (Average)

We waited a long time for this, and it didn't really do much of anything, other than fix the fighter stack bug. That by itself should have been the work of no more than a week or so.

OK, so we piss and moan about the AI sucking rocks, and we get lectured about how hard it is to design a good AI. OK, fine.

But where are the Drones? Where is the scenario editor? Where is the IP connectivity?
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