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Old October 5th, 2004, 04:11 PM
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Edi Edi is offline
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Default Re: Cohen Mod 0.1 modifies.

Not to put too fine a point on it, your pretender modding is just Zen's CB mod with some of the units modified. The Rainbow mages are seriously boosted up and I can see actual SC potential in some of them (e.g. Great Warlock). Compared to the Giant-class pretenders, some of them are utterly insane, they have better magic (hence become viable for bless strategies), low pathcost, some have boosted startdominion, many have additional misc slots.

Never mind the Moloch, which is just completely insane. Let's see, for +25 cost, you get:
  • additional magic (serious repercussions for taking a powerful bless effect)
  • almost 50% increase in HP
  • massive ambidex bonus so you can use practically any two weapons in combo without any penalty
  • removal of the only thing (imps) that already keeps it from being a singular SC killing machine
  • a ridiculously powerful native defense that will kill almost any and all indie units except Garnet Amazons that so much as go near it. This is especialy egregious because with F9 the Moloch can get that same Fire Shield with a measly lv 1 Enchantment spell.
  • only available for a nation that already has a good selection of pretenders and is one of the more powerful both physically and magically (esp. summons department) and which gets a massive bonus from scales (heat), so it becomes even more powerful

In short, the pretender modding just by itself throws all pretense of balance right out the window and made most of the monster and giant type pretenders completely useless, and you have just seriously boosted an already powerful nation into a Category all its own with an SC that will eat almost anything for lunch to begin with, not to mention when it's fully kitted out. I've almost no MP experience and arguably less experience with Dom2 in general than many of the posters here, but even to me this is obvious.

Your known preference for playing Abysia only compounds the perception that this mod is mainly intended to be Abysia fanwhoring with some scraps and bones thrown out for other nations to to have some (false) semblance of "balance" (i.e. the mod is all balanced out if nobody plays Abysia).

Thanks, but I think I'd much rather wait for the rest of the volumes for Zen's CB series which also has the benefit of modularity so you can pick and choose what parts to use (pretenders in one mod, items in another, spells presumably in a third, summoned units in another and national troops in yetr another).

Maybe I'm being harsh, but in my not so very humble opinion, not undeservedly. I liked Zen's mod, but this one... Well, let's just say that I wouldn't touch it with a ten-foot pole, and if the changes that were talked about in the other thread were implemented (especially for Abysia), this thing is so lopsided it's ludicrous.

If you really want to make a mod that addresses issues of balance, the way to go about it is NOT massively boosting one nation and giving the others some bones.

Edi
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