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October 6th, 2004, 12:27 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: A timely editorial...
This kind of 3d program adds lays of problems to games. Just look to Rebellion and BOTF for proof.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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October 6th, 2004, 01:03 AM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
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Re: A timely editorial...
in retrospect Rebellions (and I hope we both mean the same Star Wars game) graphics weren't that great, perhaps there were limitations, but I thought the 3d battles were the best bit. I used to love building fleets of Star Destroyers and Super stars to fight the rebel fleet (Once I found the #^%$@ things  ). Although the fighters weren't much fun, except to hold off rebel raids. That however was real time. I don't know how different the turn based fights will be.
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October 6th, 2004, 01:22 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: A timely editorial...
SE5 will have real time combat.
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October 6th, 2004, 07:16 PM
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Second Lieutenant
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Join Date: Mar 2003
Location: Germany
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Re: A timely editorial...
Quote:
Imperator Fyron said:
SE5 will have real time combat.
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Not really - how would you do PBW then?
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October 6th, 2004, 07:26 PM
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Shrapnel Fanatic
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Re: A timely editorial...
100% as you do it in SE4. You do not have any control over the explicit execution of combat in PBEM mode, so it does not matter at all how the combat is executed (from the playing perspective, not balance, realism, logic, etc.). It is only an issue for single player mode, where the AI won't yell at you for pausing to much, and possibly hotseat or TCP/IP multiplayer, depending on how that is going to be handled... At worst, each player would just have to agree to a set amount of time between auto pausing. Of course, if TCP/IP in SE5 is handled like it is in SE4, the game will play 100% identical to a PBEM mode and it will only be an issue for hotseat...
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October 6th, 2004, 07:33 PM
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Major
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Re: A timely editorial...
Combat will be processed on the server side. But it will be a RT combat.
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October 6th, 2004, 07:46 PM
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First Lieutenant
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Join Date: Oct 2000
Location: San Diego, CA, USA
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OK, be honest...
Honestly now, how did you folks feel about the 3D work in Starfury?
Admittedly, I played only the demo, but I was rather disappointed. It just seemed a bit clunky and awkward to me.
My idea of a near-perfect 3D interface in an RTS space game (and cringe if you will, Starfury is an RTS game) was the first and original Homeworld.
Granted, granted, SE5 is not Starfury, but I am just citing it as an example.
BTW, I also played and loved Wing Commander: Privateer, which was obviously a major inspiration for Starfury.
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October 6th, 2004, 07:48 PM
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First Lieutenant
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Join Date: Oct 2000
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Oh yes, and....
Homeworld was a truly 3D game. Units moved and fought in 3 dimensions, X, Y, and Z, bay-bee 
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