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  #11  
Old October 5th, 2004, 05:14 PM
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Default Re: Reload time.

Aren't planets supposed to be able to target only ten ships per turn? (The game says so, but I have never seen this kind of situation)
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  #12  
Old October 5th, 2004, 05:53 PM
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Default Re: Reload time.

Yes, planets can only target 10 ships per turn.
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  #13  
Old October 6th, 2004, 01:31 AM
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Default Re: Reload time.

So, enough WP to totally destroy 10 ships per turn and the rest shield or armor.
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  #14  
Old October 6th, 2004, 03:17 AM
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Default Re: Reload time.

Can it target 10 with DF, and then more with seekers?

You could also put on some drones and fighters. During beta I ran a test of how many fighters would crash the program, and there didn't seem to be a limit. The zoom map looked pretty scary when almost the entire tactical map was filling with fighters spreading from planets (this was using the simulator and Proportions mod where there is plenty of room on planets).

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  #15  
Old October 6th, 2004, 08:56 AM
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Default Re: Reload time.

If a ship has no bridge, no lifesupport and no crewquarters (and they are not a requirement), can it go faster then 1 move per turn?
Which of the mentioned three are exactly needed to let a ship go faster then 1 move per turn?
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  #16  
Old October 6th, 2004, 09:54 AM
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Default Re: Reload time.

Never mind my question below, I figured it out myself.
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  #17  
Old October 6th, 2004, 01:52 PM
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Default Re: Reload time.

Quote:
PvK said:
Can it target 10 with DF, and then more with seekers?

You could also put on some drones and fighters. During beta I ran a test of how many fighters would crash the program, and there didn't seem to be a limit. The zoom map looked pretty scary when almost the entire tactical map was filling with fighters spreading from planets (this was using the simulator and Proportions mod where there is plenty of room on planets).

PvK
But you can't launch more than 1000 fighters from a planet during a combat AFAIK. And I still get game crashes with large numbers of fighters at the end of the combat (more than 1000). Recovering a lot of fighters seems still to have a bug.
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