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June 22nd, 2001, 09:42 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Newbie Question on special tech (Organic, etc.)
quote: Damage Ratings:
APB XII: 2.1 - 1.5, normal
DUC V: 1.33, normal
PM V: 1.0 - 0.27, seeker
PC V: 1.33 - 1.0, normal, organic
HPB V: 1.67 - 1.0, normal, organic
ED III: 1.5 - 0.5, normal, organic
LR III: 2.0 - 0.5, normal, organic
SP V: 1.0, seeker, organic
AG V: 0.56, normal, organic
EAG V: 1.25, normal, organic
As you can see from the above, the Seeking Parasites are the best missile in the game.
Also, the Enveloping Acid Globule and the Hyper-Plasma Bolt, while not the most powerful, are quite dangerous weapons, and are protected from capture/analyzing.
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June 22nd, 2001, 10:33 PM
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Sergeant
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Join Date: Jun 2001
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Re: Newbie Question on special tech (Organic, etc.)
quote: Originally posted by suicide_junkie:
As you can see from the above, the Seeking Parasites are the best missile in the game.
Also, the Enveloping Acid Globule and the Hyper-Plasma Bolt, while not the most powerful, are quite dangerous weapons, and are protected from capture/analyzing.
SJ, can you please clarify for me how I should read the table, and what the acronyms mean? (I can only figure out a few)
Hey, is special tech protected? Did not know that! no capture no analyse eh? Any other way of getting it if you dont have it? Will the AI trade it to you or hand it over when they surrender?
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June 23rd, 2001, 12:24 AM
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Corporal
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Join Date: Dec 2000
Location: Italy
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Re: Newbie Question on special tech (Organic, etc.)
quote: Originally posted by Dragonlord:
Hey, is special tech protected? Did not know that! no capture no analyse eh? Any other way of getting it if you dont have it? Will the AI trade it to you or hand it over when they surrender?
Simply put, you can't learn/gain/discover racial techs in any way. You can use ships and facilities using those techs anyway.
In a PBeM game, I'll sooner or later play a merchant race and "sell" special tech ships 
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June 23rd, 2001, 01:19 AM
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First Lieutenant
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Join Date: Mar 2001
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Re: Newbie Question on special tech (Organic, etc.)
Racial Techs kick @$$e$, especially at the end of the racial tech trees. I always like to play a combination of 2 or even 3 racial treats. My Favorites are:
-Religious: shrines to improve planets and their defense and output, RELIGIOUS TALISMAN (every direct fire and PDF weapon 100% to hit chance)
-Organic: organic armor, Replicant facilities, small electric discharge (best weapon for fighters/troops)
-Psychic: ALLEGIANCE SUBVERTER ( mighty weapon, even in AIs hands)
I think all of the racial traits are very good addons, because they turn a race into something special/individual. I would like to see some more traits in later patches (taken from the ideas of the forum).
[This message has been edited by PsychoTechFreak (edited 23 June 2001).]
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June 23rd, 2001, 02:26 AM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: Newbie Question on special tech (Organic, etc.)
Can two races with the same racial tech trade those special techs? I would think they could, but I've never had an opportunity to test it.
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Cap'n Q
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"
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June 23rd, 2001, 02:46 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Newbie Question on special tech (Organic, etc.)
If you do not have a racial trait then your max tech level for the racial techs in Zero. Nothing more.
I once played as a race with ALL the racial techs. Had to go max negative on most other things to get under the 2000 racial point setting  .
Basically, I traded ships and analysed all of the aliens tech. I got crystalline from the Phong, organic from the UkraTal, psychic from the CueCappa, and temporal from somebody else.
I only had to research religious on my own
Then I sold ships with Organic/Crystalline crossover tech armor for planets, more tech, money, protection, everything  .
When I said protected, I meant protected, not private.
Most races will not be able to analyse your tech or repair it, only those few who have the racial trait can.
That still means most races cannot benefit from the capture of your tech.
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June 23rd, 2001, 05:30 AM
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Sergeant
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Re: Newbie Question on special tech (Organic, etc.)
Let me just make sure I fully understand: even if you have the trait for Organic tech, you cannot get temporal or religious tech, right? You can only trade weapon levels and such with another Organic race. Or trade to get their advanced ships and analyse those.
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