.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Multiplayer & AARs

Reply
 
Thread Tools Display Modes
  #1  
Old October 9th, 2004, 06:52 AM
Mardagg Mardagg is offline
Sergeant
 
Join Date: Jan 2004
Location: Germany
Posts: 293
Thanks: 12
Thanked 4 Times in 2 Posts
Mardagg is on a distinguished road
Default Re: MP Game (open) - Cradle/De-celerating Schedule

12 hours forced hosting schedule for 14 turns?
That`s crazy and too fast for me,sadly

Stale turns in the beginning of a game can be devastating.
Good Luck.
Reply With Quote
  #2  
Old October 9th, 2004, 12:14 PM
Reverend Zombie's Avatar

Reverend Zombie Reverend Zombie is offline
Lieutenant Colonel
 
Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
Thanked 0 Times in 0 Posts
Reverend Zombie is on a distinguished road
Default Re: MP Game (open) - Cradle/De-celerating Schedule

Quote:
Mardagg said:
12 hours forced hosting schedule for 14 turns?
That`s crazy and too fast for me,sadly

Stale turns in the beginning of a game can be devastating.
Good Luck.
I've done it before in the previous game I hosted and it worked just fine.

Thanks for your input.
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...

Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:42 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.