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View Poll Results: Are you interested?
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Yes, I'll help develop a Dominions Roguelike!
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9 |
13.85% |
Yes, I'll play a Dominions Roguelike if someone develops one.
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39 |
60.00% |
No, I'm not interested.
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4 |
6.15% |
What's a Roguelike?
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12 |
18.46% |
What's Dominions?
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1 |
1.54% |
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October 9th, 2004, 02:37 PM
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Private
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Join Date: Mar 2004
Location: Nelson, BC
Posts: 30
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Re: Gauging interest in a Dominions Roguelike...
I'd be interested in helping, but I can only assist w/art, game balance and concept/development, as I can't code to save my life. I'd be happy to weigh in at a later stage, though.
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December 6th, 2004, 10:34 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
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Re: Gauging interest in a Dominions Roguelike...
DUHHHHH!!!!!
I should just buy a copy of Shrapnel's very own homebrewn DUNGEON ODYSSEY game, and start from there! It's pretty close to being a roguelike... if you discount the realtime factor, but then maybe it's moddable to make it turn-based or at least pauseable realtime like SE5 is supposed to be, I really haven't looked into it much yet
(is "homebrewn" even a WORD?  )
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December 7th, 2004, 10:42 PM
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First Lieutenant
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Join Date: Sep 2004
Posts: 666
Thanks: 0
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Re: Gauging interest in a Dominions Roguelike...
I've hacked Dungeon Crawl a little, not because I liked the code (written in C, of medium quality), but because I like crawl's superior balance and more consistent flavor vs. alternatives such as nethack.
http://zooko.com/repos/
If you really want to write in C, then I recommend the crawl code base. For one thing, it is actively developed. However, I don't think you should write in C, but instead the Lua modding system of ToME (just from what you said about it -- I don't know anything else), or else just write your own in a nice language like Python or E.
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June 25th, 2005, 08:41 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
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Re: Gauging interest in a Dominions Roguelike...
Reviving dead topic...
No, I haven't revived DomBand (my name for this roguelike) - but instead I have started on a new roguelike: Dungeons of Relentless Killing, or DORK for short! 
I started a thread about it over in the SE4/SE5 forum, seeing as that's a good place for off-topic discussions, and also posted on rec.games.roguelike.development...
DORK's magic system, though, will be based on Dominions' school/realm system; I'm not sure exactly how but it will. (In other words, I might have skill levels for the schools as well as for the realms, even though Dom2 doesn't, or I might do something different to simulate the research levels in the schools - perhaps the player will have to pay and wait for research to be conducted? - but there will definitely be some sort of "tech-grid" type of thing as it's known in SE4, just because it's more interesting than simple linear progressions  )
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