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  #1  
Old October 10th, 2004, 01:14 AM
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Default Re: Space Food Empires!

Quote:
Suicide Junkie said:
Actually if those missiles are mounted, they can be fired in tactical from any range.
As in I create a mount that just extends the range by a value of x?
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Old October 17th, 2004, 12:04 PM
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Default Re: Space Food Empires!

A repost from SE.net Space Food Empires forums:

What would you prefer?

Currently I have each major race having their own colonization area restricted by their racial trait - so that means no colony tech trading at all. The downside is that all colony module types cost the same for a race.

Or I could use a similar system to Adamant or Ekolis's colony tech mod, where each native type (rock, ice, gas) has their own colony techs - which prevents colony tech trading between say, a rock and an ice race, but not between rock races. This way allows for higher cost modules that aren't native to that race, such as more expensive ice and gas modules for a rock race.

Also, should I restrict colony modules to colony ships by mounts a la Adamant?
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Old October 17th, 2004, 02:33 PM
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Default Re: Space Food Empires!

Go with the unique and rare way. If you can get it to work and work well, who knows, you might make it better.
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