Re: Space Food Empires!
A repost from SE.net Space Food Empires forums:
What would you prefer?
Currently I have each major race having their own colonization area restricted by their racial trait - so that means no colony tech trading at all. The downside is that all colony module types cost the same for a race.
Or I could use a similar system to Adamant or Ekolis's colony tech mod, where each native type (rock, ice, gas) has their own colony techs - which prevents colony tech trading between say, a rock and an ice race, but not between rock races. This way allows for higher cost modules that aren't native to that race, such as more expensive ice and gas modules for a rock race.
Also, should I restrict colony modules to colony ships by mounts a la Adamant?
|