.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #11  
Old October 10th, 2004, 09:51 AM
Arralen's Avatar

Arralen Arralen is offline
Major General
 
Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
Arralen is on a distinguished road
Default Re: Scales for forced turmoil...

Did you ever try Pangaea with Turmoil-3, Luck-3, Growth-3 and Magic-3? Ok, you don't get faery creatures for free, but you're shurely "swimming" in nature gems and found magic items.

There are non-forgeable items, but remember: Everything is wish-able ...

There are heros, and there are heros. Some of them are truely powerful and can make a difference in the game.
The ulmish knights, e.g., on the other hand do really need some boost - having them come with some bodyguards won't be a bad idea ..
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
Reply With Quote
  #12  
Old October 10th, 2004, 11:15 AM
Nagot Gick Fel's Avatar

Nagot Gick Fel Nagot Gick Fel is offline
Major
 
Join Date: Sep 2003
Posts: 1,177
Thanks: 0
Thanked 1 Time in 1 Post
Nagot Gick Fel is on a distinguished road
Default Re: Scales for forced turmoil...

Quote:
Endoperez said:
I don't know if it has been calculated
I've run a batch of testbeds in the past to assess the relative merits of Luck and Order.

Methodology: I used 2 nations and a set of custom map files. I tried several set of scales, but usually sticked to default values except nation O had Order +3 and nation L had Luck +3.

* Site frequency was set to zero (to avoid side-effects from scale-altering sites).

* Capitals were cleared from their initial troops.

* Pop was set to 30k in the capitals and to 7500 in other provinces.

* I gave each nation 9, 12 or 15 extra provinces. One 1/3rd of the extra provinces also had a temple and lab.

* All provinces including the capital were heavily patrolled. I used troops with zero upkeep, including level 10 priests (Juggernauts) who were set to 'preach' to get the scales to their preferred values ASAP. Both nations had a dominion strength of 10 for the same reason.

Then I generated 40 turns. My 'scoring system' was:

+1 point/gold in the treasury.

+10 points/gem in the lab.

+X points/magical item (depending on its gem cost, eg 50 points for an Enchanted Sword)

+100 points/free lab or temple (halved because they don't always pop up in useful locations)

+x points/free fortress (half its base cost)

-200 points/lab or temple destroyed

-100 points/barbarian etc. invasion

I also had a look at the upkeep after 40 turns, and added 20 times this value to the final score (since the initial upkeep was zero, this upkeep comes only from free mages and troops).

My advice: if you want Order and Luck to be equally attractive on small/medium maps (~100k pop/empire), bump #misfortune to 15. On bigger/more populated maps (~170k pop/empire), bump #misfortune to 15 and drop #turmoilincome to 6. Bigger than that, even with these altered values, Order still looks like a no-brainer.

All this with random events set to common of course.
__________________
God does not play dice, He plays Dominions Albert von Ulm
Reply With Quote
  #13  
Old October 10th, 2004, 11:52 AM
Cainehill's Avatar

Cainehill Cainehill is offline
Lieutenant General
 
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
Cainehill is on a distinguished road
Default Re: Scales for forced turmoil...


Another reason Order 3 is better than luck : Order-3 is the enabling factor for the event that creates a fortified city with +25 gold income. It doesn't matter if you have luck or not (I've gotten the event when I had Luck in the province, and I've gotten it with Misfortune), but you have to have order 3. Too many of the uber-events are like this: Misfortune 3 and you'll still get them if only your Order or Magic scale is high enough.
__________________
Wormwood and wine, and the bitter taste of ashes.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:26 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.