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View Poll Results: When of the following are essential when designing your pretender?
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He needs to be capable of solo expansion in early game. (turns 5-15)
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26 |
9.63% |
He needs to be an overwhelming combatant in middle game (turns 15-30)
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11 |
4.07% |
He needs to be a major player even in late game.
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13 |
4.81% |
His magic paths need to expand on his nations strenghts.
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18 |
6.67% |
His magic paths need to negate his nation's weaknesses.
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39 |
14.44% |
His magic paths need to allow certain rituals.
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33 |
12.22% |
His magic paths need to allow some decent bless effects.
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14 |
5.19% |
His magic paths need to allow powerful blessing effects.
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5 |
1.85% |
He needs to be a great site searcher.
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15 |
5.56% |
He needs to be a great researcher and forger.
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16 |
5.93% |
He needs to be a flier, or able to quickly become very mobile.
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11 |
4.07% |
He needs to be immortal, or at least have recuperation.
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7 |
2.59% |
He needs to have very strong dominion.
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11 |
4.07% |
He needs to be very hard to harm or kill with a surprise attack.
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19 |
7.04% |
He needs to be cheap enough to allow great scales, a powerful theme or a nice castle.
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19 |
7.04% |
He needs to be conductive to roleplaying a Divine being.
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13 |
4.81% |
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October 10th, 2004, 11:04 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: A new and improved Pretender design poll.
Nifty. Tuidjy just illuminated a 'feature' of the current forums. 15 out of 18 people vote that the pretender's magic has to make up for the nation's weakness, and ... It reports that 17% think that's important!
Whoever Shrapnel gets the forum package from really ought to fix their poll package for checkbox / menu item / non-exclusive voting items.
__________________
Wormwood and wine, and the bitter taste of ashes.
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October 11th, 2004, 06:28 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: A new and improved Pretender design poll.
Cainehill: there have been, ATM, 29 voters for that part. Many of them have voted for more than one possibility, though. The problem is that instead of voters there stands votes! If you try to count the number of votes you would probably get to the numbers you see now. It shows how many percents of the total votes go into that one...
Here is shown how many percents of the voters agree in something.
29 voters:
early game (turns 5-15) expansion: 15 52%
combatant in middle game (turns 15-30): 5 17%
major player in late game: 6 21%
expand on his nations magical strenghts: 10 34%
negate his nation's magical weaknesses: 24 83%
need to allow the use od certain rituals: 13 45%
some decent bless effects: 6 21%
powerful blessing effects: 2 7%
great site searcher: 5 17%
great researcher and forger: 2 7%
flier, or able to quickly become very mobile: 8 28%
immortal, or at least have recuperation: 2 7%
very strong dominion: 5 17%
very resistant to surprise attacks: 12 41%
cheap: 10 34%
conductive to roleplaying a Divine being: 4 14%
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October 11th, 2004, 11:51 AM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: A new and improved Pretender design poll.
Hmm, with 35 votes I'm the only one that makes great and powerful gods with lousy scales.
Whats the point in being a God if you aren't Godly? 
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October 11th, 2004, 12:40 PM
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Major General
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Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
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Re: A new and improved Pretender design poll.
Quote:
Kristoffer O said:
Hmm, with 35 votes I'm the only one that makes great and powerful gods with lousy scales.
Whats the point in being a God if you aren't Godly?
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What's the point in being a God who rules over a universe that sucks (turmoil, sloth, drain, death, and misfortune)?
-- Arryn, who prefers to be a Servant of the Light than a Mistress of Hell.
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October 11th, 2004, 01:20 PM
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Second Lieutenant
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Join Date: Dec 2003
Posts: 475
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Re: A new and improved Pretender design poll.
True that. I always go for a growth 3, atleast luck 1 and stay away from blood and death. Someone has to be the good guy after all. And it's not going to be AI, that's for sure. 
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October 11th, 2004, 02:05 PM
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Sergeant
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Join Date: Feb 2004
Posts: 320
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Re: A new and improved Pretender design poll.
When the universe sucks, the people need a God all the more =P
- Kel
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October 11th, 2004, 05:35 PM
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Sergeant
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Join Date: Apr 2004
Location: Michigan
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Re: A new and improved Pretender design poll.
I have a couple of comments on the poll design.
I don't much care if my Pretender is a great researcher, but I do like for he/she to be able to forge some decent items. The two aren't necessarily linked the way they are in the poll.
It seems to me that "player skill" is necessary to design a good Pretender in the first place.
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October 11th, 2004, 08:34 PM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
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Re: A new and improved Pretender design poll.
Quote:
Kel said:
When the universe sucks, the people need a God all the more.
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Hey, didn't we agree to keep this discussion away from reality?
(not shure about the smiley here..)
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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