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Old October 12th, 2004, 11:05 AM
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Cainehill Cainehill is offline
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Default Re: MP Game (open) - Cradle/De-celerating Schedule

Um - we do need to decide which Version of Zen's balance mod to use. I think 1.72 is the latest, but people may've uploaded with 1.71. Better to declare a Version and stick with it, in case more minor Versions are forthcoming, in which case people have to keep recreating their pretender and reuploading.

That is, if everyone was happy with going with the pretender balance mod.
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Old October 12th, 2004, 11:23 AM
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Default Re: MP Game (open) - Cradle/De-celerating Schedule

Quote:
Cainehill said:
Um - we do need to decide which Version of Zen's balance mod to use. I think 1.72 is the latest, but people may've uploaded with 1.71. Better to declare a Version and stick with it, in case more minor Versions are forthcoming, in which case people have to keep recreating their pretender and reuploading.

That is, if everyone was happy with going with the pretender balance mod.

Those I've heard from did not have problems, but I have not heard from everyone and am not sure that everyone knows they would need to download the Mod and use it to re-create their Pretenders. Looks as though Calistas went ahead and uploaded a modded Pretender--

is that right Calistas?
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Old October 12th, 2004, 12:25 PM
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Default Re: MP Game (open) - Cradle/De-celerating Schedule


I don't think any problems will be seen until you try to start the game, at which point there'd be clashes, as pretender #2 was done with 1.71, #1 was without the mod, #3 was 1.72, etc.
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Old October 12th, 2004, 01:51 PM

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Default Re: MP Game (open) - Cradle/De-celerating Schedule

My pretender is 1.72 Mod.
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Old October 12th, 2004, 02:54 PM

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Default Re: MP Game (open) - Cradle/De-celerating Schedule

I have downloaded and activated Zen's Pretender Mod 1.72. I have created a new pretender with it, and I have reuploaded the pretender.

I am ready to go.
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