Re: Unique tech from ruins
Quote:
Gandalf Parker said:
Id like to see more of these. Maybe not so maximum. Especially since they are usually found early to mid-game so they could just be minor but useful tools. Has anyone added any to a mod?
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I have added unique ruins in the yet to be released Stranger Mod, but rather than giving you a component, it opens a unique research area that you can then research to get the component, usually in several levels.
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All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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