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Old October 13th, 2004, 02:33 PM
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Default Re: Unique tech from ruins

Quote:
Ed Kolis said:
Adamant has a few, like the Magnetic Screen which is an inferior shielding technolgy, but nice if you haven't researched shield tech (or you're an organic race which can't get shields for ships )

AIC and Proportions have multiple levels of the unique techs, so while you need the ruins to get you started, after that you can improve on them with research...
As does Adamant.

There was a large collection of unique techs posted a while back (3 years ago?), which included lots of ruins techs, even some racial ones (only for Religious races, for example).

Quote:
Gandalph said:
I have added unique ruins in the yet to be released Stranger Mod, but rather than giving you a component, it opens a unique research area that you can then research to get the component, usually in several levels.
GMTA. Adamant does this as well. You even have to have various theoretical techs available first before you can develop your ruins techs, including a Xenoarchaeology tech area that does nothing but allows ruins techs to be utilized.
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