quote:
I find my self wishing now that I had waitied a turn or so after a declaration of war before entering the target system with my fleet, as it probably would have left me with more friends in the long run.
In my game in Geo's Survivor Tournament, I'm playing an Honorable Warrior race, the Rrurrr. We started off making a Trade Alliance with the first aliens we encountered, the Empire of Night, and eventually upgraded to Trade & Research. Our second contact, the Spoo, looked weaker, so we only agreed to Non-Aggression, not wanting to bolster our most likely enemy. (The first round games have See Allied Scores turned on, so I knew EoN was in 1st place.) When we ran out of unclaimed systems to expand into, we decided to expel the Spoo from the border system which we had colonized first, and sieze the two colonies the Spoo had placed there later. Rrurrr Honor demanded that we warn the Spoo to leave the system, and warn the EoN that we were going to seize their Partner's colonies.
We were completely surprised when the EoN decided to side with the Spoo rather than us. We seized the two Spoo colonies with almost no resistance, but the EoN has proceeded to glass several Rrurrr worlds in response.
The resulting war has been pretty grim for the Rrurrr, but Honor demands that we fight to the Last.
------------------
Cap'n Q
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"
[This message has been edited by capnq (edited 11 July 2001).]