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  #21  
Old October 13th, 2004, 04:09 PM
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Default Re: Looking for players for a new NEWBIE game.

Hmm no talisman? Darn Guess it'll give me an opportunity to try out the organic race I made.. Or maybe just go with no traits!
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  #22  
Old October 13th, 2004, 07:03 PM

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Default Re: Looking for players for a new NEWBIE game.

I suggest we allow intel, it's like I said a strategic choice.

Tech and ship trading are off limits and so is the religious trait.
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  #23  
Old October 13th, 2004, 08:38 PM
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Default Re: Looking for players for a new NEWBIE game.

Yes it's a strategic choice, but it's a very poor one. Intel in SEIV is weighted very heavily towards defense, and even projects that do get through don't have much of an effect for their cost IMO. You don't want to be caught without intel defense, but beyond that intel is largely useless. I'd rather just not have to bother with it.
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  #24  
Old October 14th, 2004, 02:18 PM

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Default Re: Looking for players for a new NEWBIE game.

C'mon guys, we're still looking for more players!!
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  #25  
Old October 14th, 2004, 02:59 PM
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Default Re: Looking for players for a new NEWBIE game.

Hmm, Arakiel and MoTec both posted they'd like to play but haven't joined the game yet. Salient, are you going to play or just host? If you want to actually play in this game you'll have to hit the "join" button (and approve yourself), hosts aren't automatically players. If all three of you join, that brings us up to 8.

Another miscellaneous game setup option I'd like that isn't on by default: Warp points anywhere in system.
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  #26  
Old October 15th, 2004, 06:50 AM

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Default Re: Looking for players for a new NEWBIE game.

Quote:
Hmm, Arakiel and MoTec both posted they'd like to play but haven't joined the game yet. Salient, are you going to play or just host? If you want to actually play in this game you'll have to hit the "join" button (and approve yourself), hosts aren't automatically players. If all three of you join, that brings us up to 8.

Another miscellaneous game setup option I'd like that isn't on by default: Warp points anywhere in system.


Ofcourse I'll be playing, I just haven't made my empire yet

I'll send Arakiel and motec a mail today hoping that they'll join.

Warp points will be anywhere in system.
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  #27  
Old October 15th, 2004, 10:07 AM
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Default Re: Looking for players for a new NEWBIE game.

Hey, forgot about this thread, been kinda busy.

Are we allowing deeply religous or no?

I still think Intel is a good idea. If the game is centered around RP and not kill the guy standing next to you then Intel makes perfect sense, and since we ARE RPing it...frankly what respectable government wouldn't have at least SOME intelligence infrastructure?

Let me know about religion cause I was thinking of bringing in my hedgemony but it has the "deeply relgious" trait. So if we are ruling that out I'll need to know before I can upload. Thanks for the reminder about this game!
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  #28  
Old October 15th, 2004, 12:33 PM
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Default Re: Looking for players for a new NEWBIE game.

Look five Posts back from yours. State religions are outlawed.

If SEIV had a reasonable intel system, I'd agree with you. But really, what's the point when you need four empires working together to bring down one empire's counter-intel, assuming equal intelligence points for all and the four are dedicating ALL of their intel efforts towards that empire leaving none for defense?
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  #29  
Old October 15th, 2004, 01:11 PM

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Default Re: Looking for players for a new NEWBIE game.

All players emailed through the PBW site on the intel question.
I hope they come here and voice their opinions so we can quickly resolve this.

I hope we can get the game going somewhere next week. Hopefully will find two more players.
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  #30  
Old October 15th, 2004, 02:12 PM
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Default Re: Looking for players for a new NEWBIE game.

Quote:
douglas said:
Look five Posts back from yours. State religions are outlawed.

If SEIV had a reasonable intel system, I'd agree with you. But really, what's the point when you need four empires working together to bring down one empire's counter-intel, assuming equal intelligence points for all and the four are dedicating ALL of their intel efforts towards that empire leaving none for defense?
"Deeply Religious Trait : I'm fine with not allowing it. I would be interested to see what other people think about that."

doesnt sound to me like outlawed, sounds to me like it's still up for discussion.

as to your other question on whats the point of intel...it's called Role Playing, you may have heard of it. It involves taking on the role of another (in this case government) and acting just as that other would. Taking something out for all players because you don't find it effective smacks at the opposite of what RP is for. Now if YOU don't want to use Intel in your government then that's fine, but for others it may be an intricate part of their society.
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