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Old July 17th, 2001, 12:26 AM

BeeDee10 BeeDee10 is offline
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Default Re: PBW \"newbie game\"

The problem with the counterintelligence bug is that counterintelligence operations are badly crippled; no matter how many you've got running, they'll only block the first attack that hits you in the course of a single turn. What's more, the points will still be deducted from your other counterintelligence projects as if they'd blocked the other attacks even though they didn't.

This means that if you're running 12 counterintelligence IIIs, each with a hundred thousand points accumulated, and the enemy hits you with 8 sabotage projects simultaneously, then the first sabotage will be blocked and the remaining 7 will succeed. 8 of your counterintelligence projects will have points deducted from them as if they'd blocked all 8 attacks.

In other words, intelligence attacks still work at full strength but the _defence_ against them has been hopelessly crippled. At least so say the reports on this forum, I haven't actually tested this myself yet.

I really don't know what the best way to handle this is; banning intelligence operations altogether comes to mind, but that seems a little harsh. I hope that Malfador comes out with another patch that fixes this soon, so that we can simply upgrade to a new Version and relax.
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