Quote:
Tuna said:
Peter: I think the point was that with the bloodstones, the caster of the FoA can recast it almost immediately. Enough bloodstones, and you can screw the extra gems and just cast it every turn.
This of cource is a huge investment, and not something made lightly. But it's still possible.
|
Yeah .
And with dispelling it requires some effort .
If you play in a game with 10-15 ppl and are at friendly relations with 2-3 while most others are engaged already in a war i think the chances are not bad that the forge stays up some time .
You still have to invest something like 60-80 pearls for the dispel attempt normally at least normally .
On turn 30-40 the forge is normally cast first .
If you are a clamhoarder (Pythium , Arco , Atlantis , Ryleh) you have probably an astral gem income of 15-40 .
If you are another nation your astral gem income though is probably much lower and used for forging .
So the chances are normally really good that your forge stays up a few turns cause at this stage of the game probably a lot of players don't want to invest a still rather big amount of their gem income to dispel the forge .
For a forge cast with 120 gems ( = 40 extra ) you could forge 7 2/3 dwarfen hammers or cast e.g. 6 times enliven statues / 8 times mechanical men .
Especially the items which cost only 5 gems are nice with the forge cause they only cost 2 gems then .
As i said if you are a blood nation then you forge as quick as possible as many bloodstones as you can .
Then you have probably soon higher earth gem income then others have pearl income .
Blood + Forge is imo Abuse .
On turn 30-40 when the blood nation first casts forge it has normally already a bloodincome of 100-200/turn so really enough to forge lots of stuff + profit from the forge immediately .
A nonbloodnation has probably not enough resources to profit from the forge when it is up only 1-3 turns but a blood nation has .