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  #1  
Old October 16th, 2004, 09:20 PM

Peter Ebbesen Peter Ebbesen is offline
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Default Re: Global spell tactics ?

Quote:
archaeolept said:
well, you get the effects of a global, for instance gems, on the same turn they are cast, so that would argue for "after" spells.
I suggest you read page 3 of your manual. The relevant information, which every player should know by heart (), is as follows.

Resolutions phases:
RECRUIT
RESEARCH
EMPOWERMENT
FORGE
RITUALS <--- Your global enchantment is cast here
MAGIC BATTLES
SEARCH
PRAYERS
BLOOD HUNT
LUCK
ASSASSINATIONS
FRIENDLY MOVEMENT
MOVE BATTLES
STORM CASTLE
ENCHANTMENTS <---- Your global enchantment works here
MAGIC ITEMS
SNEAK
BUILD
SPECIAL ORDERS
INCOME
STARVATION
UPKEEP
DOMINION
SITE EFFECTS
HEAL
MERCS
SCOUTING
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  #2  
Old October 16th, 2004, 09:46 PM
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archaeolept archaeolept is offline
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Default Re: Global spell tactics ?

which is exactly what i said, I believe, though in a much less long-winded manner.
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  #3  
Old October 16th, 2004, 10:16 PM

alexti alexti is offline
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Default Re: Global spell tactics ?

Quote:
Peter Ebbesen said:
Quote:
archaeolept said:
well, you get the effects of a global, for instance gems, on the same turn they are cast, so that would argue for "after" spells.
I suggest you read page 3 of your manual. The relevant information, which every player should know by heart (), is as follows.

Resolutions phases:
RECRUIT
RESEARCH
EMPOWERMENT
FORGE
RITUALS <--- Your global enchantment is cast here
MAGIC BATTLES
SEARCH
PRAYERS
BLOOD HUNT
LUCK
ASSASSINATIONS
FRIENDLY MOVEMENT
MOVE BATTLES
STORM CASTLE
ENCHANTMENTS <---- Your global enchantment works here
MAGIC ITEMS
SNEAK
BUILD
SPECIAL ORDERS
INCOME
STARVATION
UPKEEP
DOMINION
SITE EFFECTS
HEAL
MERCS
SCOUTING
Then in the case of Astral Corruption, when the battle is resolved? During Enchancement phase? There's no other battle phase in the same turn, so it's either then or the unit is marked to be attacked the next turn. Or is it resolved during magic battles phase, but only if GE is in effect?
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  #4  
Old October 17th, 2004, 08:39 AM
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Kristoffer O Kristoffer O is offline
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Default Re: Global spell tactics ?

Attacks from horrors during Astral Corruption are not enchantments. They are probably activated under rituals and forging as it is rituals and forgings that attracts them.
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  #5  
Old October 17th, 2004, 10:24 AM

alexti alexti is offline
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Default Re: Global spell tactics ?

Quote:
Kristoffer O said:
Attacks from horrors during Astral Corruption are not enchantments. They are probably activated under rituals and forging as it is rituals and forgings that attracts them.
Thanks. Than that means that the forgers are always safe from the new Astral Corruption, but casters may get attacked from just established AC if they're later in the sequence, right?
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  #6  
Old October 17th, 2004, 04:39 PM
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Blofeld Blofeld is offline
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Default Re: Global spell tactics ?

Quote:
Peter Ebbesen said:
I suggest you read page 3 of your manual. The relevant information, which every player should know by heart (), is as follows.

Resolutions phases:
RECRUIT
RESEARCH
EMPOWERMENT
FORGE
RITUALS <--- Your global enchantment is cast here
MAGIC BATTLES
SEARCH
PRAYERS
BLOOD HUNT
LUCK
ASSASSINATIONS
FRIENDLY MOVEMENT
MOVE BATTLES
STORM CASTLE
ENCHANTMENTS <---- Your global enchantment works here
MAGIC ITEMS
SNEAK
BUILD
SPECIAL ORDERS
INCOME
STARVATION
UPKEEP
DOMINION
SITE EFFECTS
HEAL
MERCS
SCOUTING
The situation I had in my game was as follows:
I ordered my Air Queen to Cloud Trapeze and Wrath of the Skies the Ulm capital, on the same turn the enemy ordered his VQ, Vampire Count and some devils and vampires to fly from his capital and attack my army in another province.

In the following turn, my Air Queen defeated the PD and besieged the Ulm capital while the vampires flew away and attacked.

Since Magic battles come first, I thought that vampires' movement orders would be canceled as they were now besieged and unable to leave the castle, but that wasn't the case.
BTW, they didn't sneak away, but moved (there were non-sneaking troops in the army anyway)
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  #7  
Old October 17th, 2004, 04:53 PM
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Daynarr Daynarr is offline
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Default Re: Global spell tactics ?

Fliers can leave the castle even if it's besieged. They just fly away.
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  #8  
Old October 17th, 2004, 04:58 PM
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archaeolept archaeolept is offline
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Default Re: Global spell tactics ?

though fliers cannot enter a castle if it is besieged...

which is a bit of a contradiction.
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  #9  
Old October 17th, 2004, 07:32 PM
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Blofeld Blofeld is offline
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Default Re: Global spell tactics ?

Quote:
Daynarr said:
Fliers can leave the castle even if it's besieged. They just fly away.
Ummm.... they can't. Just doubled-checked to be sure. Put winged shoes on sauromancer in a besieged castle and nothing. he can't move. He's not an 'intrinsic' flier, but that shouldn't matter.
Sneaking flyers can sneak away, but that wasn't a sneak order in the game I wrote about.
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  #10  
Old October 17th, 2004, 11:05 PM

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Default Re: Global spell tactics ?

Globals are a long investment, like Clamming.
Only they're easily "killable".
Some globals are very powerful, like Arcane Nexus, and Forge of the Ancients. Some others are aimed only, like Purgatory.
Others aren't so good because they could be useful to you, but damage many other players, so they're so rarely casted. (like Second Sun)

About dispelling, the two most important thing are:
Dispel is anonimous.
Dispel could be cast in "communion".

Personally I try to shoot down Forge of the Ancients and Arcane Nexus if I see them casted, even if I'm at peace with that nation.
However I've to use my gems, and it could happen that your resources are needed for something else (like you're at war with Ermor and you need harbingers and such stuff).

If you're at peace, I try always to get 1 gem producing spell that isn't Spell Focus (it gives a too low gem income, but I can think about too if nothing else is avaiable).
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