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October 16th, 2004, 09:20 PM
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Second Lieutenant
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Join Date: Jan 2004
Posts: 510
Thanks: 24
Thanked 31 Times in 12 Posts
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Re: Global spell tactics ?
Quote:
archaeolept said:
well, you get the effects of a global, for instance gems, on the same turn they are cast, so that would argue for "after" spells.
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I suggest you read page 3 of your manual. The relevant information, which every player should know by heart (  ), is as follows.
Resolutions phases:
RECRUIT
RESEARCH
EMPOWERMENT
FORGE
RITUALS <--- Your global enchantment is cast here
MAGIC BATTLES
SEARCH
PRAYERS
BLOOD HUNT
LUCK
ASSASSINATIONS
FRIENDLY MOVEMENT
MOVE BATTLES
STORM CASTLE
ENCHANTMENTS <---- Your global enchantment works here
MAGIC ITEMS
SNEAK
BUILD
SPECIAL ORDERS
INCOME
STARVATION
UPKEEP
DOMINION
SITE EFFECTS
HEAL
MERCS
SCOUTING
__________________
When I said Death before Dishonour, I meant alphabetically.
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October 16th, 2004, 09:46 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Global spell tactics ?
which is exactly what i said, I believe, though in a much less long-winded manner.
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October 16th, 2004, 10:16 PM
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First Lieutenant
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Join Date: Dec 2003
Location: Calgary, Canada
Posts: 762
Thanks: 0
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Re: Global spell tactics ?
Quote:
Peter Ebbesen said:
Quote:
archaeolept said:
well, you get the effects of a global, for instance gems, on the same turn they are cast, so that would argue for "after" spells.
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I suggest you read page 3 of your manual. The relevant information, which every player should know by heart ( ), is as follows.
Resolutions phases:
RECRUIT
RESEARCH
EMPOWERMENT
FORGE
RITUALS <--- Your global enchantment is cast here
MAGIC BATTLES
SEARCH
PRAYERS
BLOOD HUNT
LUCK
ASSASSINATIONS
FRIENDLY MOVEMENT
MOVE BATTLES
STORM CASTLE
ENCHANTMENTS <---- Your global enchantment works here
MAGIC ITEMS
SNEAK
BUILD
SPECIAL ORDERS
INCOME
STARVATION
UPKEEP
DOMINION
SITE EFFECTS
HEAL
MERCS
SCOUTING
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Then in the case of Astral Corruption, when the battle is resolved? During Enchancement phase? There's no other battle phase in the same turn, so it's either then or the unit is marked to be attacked the next turn. Or is it resolved during magic battles phase, but only if GE is in effect?
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October 17th, 2004, 08:39 AM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Global spell tactics ?
Attacks from horrors during Astral Corruption are not enchantments. They are probably activated under rituals and forging as it is rituals and forgings that attracts them.
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October 17th, 2004, 10:24 AM
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First Lieutenant
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Join Date: Dec 2003
Location: Calgary, Canada
Posts: 762
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Global spell tactics ?
Quote:
Kristoffer O said:
Attacks from horrors during Astral Corruption are not enchantments. They are probably activated under rituals and forging as it is rituals and forgings that attracts them.
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Thanks. Than that means that the forgers are always safe from the new Astral Corruption, but casters may get attacked from just established AC if they're later in the sequence, right?
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October 17th, 2004, 04:39 PM
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Corporal
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Join Date: Nov 2003
Posts: 143
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Global spell tactics ?
Quote:
Peter Ebbesen said:
I suggest you read page 3 of your manual. The relevant information, which every player should know by heart ( ), is as follows.
Resolutions phases:
RECRUIT
RESEARCH
EMPOWERMENT
FORGE
RITUALS <--- Your global enchantment is cast here
MAGIC BATTLES
SEARCH
PRAYERS
BLOOD HUNT
LUCK
ASSASSINATIONS
FRIENDLY MOVEMENT
MOVE BATTLES
STORM CASTLE
ENCHANTMENTS <---- Your global enchantment works here
MAGIC ITEMS
SNEAK
BUILD
SPECIAL ORDERS
INCOME
STARVATION
UPKEEP
DOMINION
SITE EFFECTS
HEAL
MERCS
SCOUTING
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The situation I had in my game was as follows:
I ordered my Air Queen to Cloud Trapeze and Wrath of the Skies the Ulm capital, on the same turn the enemy ordered his VQ, Vampire Count and some devils and vampires to fly from his capital and attack my army in another province.
In the following turn, my Air Queen defeated the PD and besieged the Ulm capital while the vampires flew away and attacked.
Since Magic battles come first, I thought that vampires' movement orders would be canceled as they were now besieged and unable to leave the castle, but that wasn't the case.
BTW, they didn't sneak away, but moved (there were non-sneaking troops in the army anyway)
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October 17th, 2004, 04:53 PM
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Lieutenant General
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Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
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Re: Global spell tactics ?
Fliers can leave the castle even if it's besieged. They just fly away. 
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October 17th, 2004, 04:58 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Global spell tactics ?
though fliers cannot enter a castle if it is besieged...
which is a bit of a contradiction.
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October 17th, 2004, 07:32 PM
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Corporal
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Join Date: Nov 2003
Posts: 143
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Global spell tactics ?
Quote:
Daynarr said:
Fliers can leave the castle even if it's besieged. They just fly away.
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Ummm.... they can't. Just doubled-checked to be sure. Put winged shoes on sauromancer in a besieged castle and nothing. he can't move. He's not an 'intrinsic' flier, but that shouldn't matter.
Sneaking flyers can sneak away, but that wasn't a sneak order in the game I wrote about.
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October 17th, 2004, 11:05 PM
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Captain
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Join Date: Mar 2004
Location: Italy
Posts: 839
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Global spell tactics ?
Globals are a long investment, like Clamming.
Only they're easily "killable".
Some globals are very powerful, like Arcane Nexus, and Forge of the Ancients. Some others are aimed only, like Purgatory.
Others aren't so good because they could be useful to you, but damage many other players, so they're so rarely casted. (like Second Sun)
About dispelling, the two most important thing are:
Dispel is anonimous.
Dispel could be cast in "communion".
Personally I try to shoot down Forge of the Ancients and Arcane Nexus if I see them casted, even if I'm at peace with that nation.
However I've to use my gems, and it could happen that your resources are needed for something else (like you're at war with Ermor and you need harbingers and such stuff).
If you're at peace, I try always to get 1 gem producing spell that isn't Spell Focus (it gives a too low gem income, but I can think about too if nothing else is avaiable).
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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