.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V > SEIV

Reply
 
Thread Tools Display Modes
  #1  
Old October 17th, 2004, 03:40 PM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Re: Gameplay tips & tricks

21) To give a bunch of ships in the same sector the "sentry" order, shift-click them all, then manually left click one of them and give it the "sentry" order. For some reason, the Sentry button doesn't light up when shift clicking multiple ships.

13') you can use this "stagger step" to time out lots of combinations. Stellar manipulation is a great one to practice with, but you can use your imagination to time out other complicated routines in a simultaneous game turn.

19') Strategically placing minefield markers can also be used to "funnel" ships to move over a Resupply Depot.


Slick.

p.s. Fyron, for 18, I had thought many times about doing this, but I didn't think it would work. Thanks!
__________________
Slick.
Reply With Quote
  #2  
Old October 17th, 2004, 08:01 PM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: Gameplay tips & tricks

I made this a sticky for a bit. To give it a chance to draw in readers. Will unsticky it later.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #3  
Old October 17th, 2004, 08:02 PM
Roanon's Avatar

Roanon Roanon is offline
Second Lieutenant
 
Join Date: Mar 2003
Location: Germany
Posts: 575
Thanks: 0
Thanked 0 Times in 0 Posts
Roanon is on a distinguished road
Default Re: Gameplay tips & tricks

Hey Slick, you're giving away all my cool tricks! Soon I will not be able to win any game any more!

2) I do not have verified it yet, but I think I have noticed after the Last patch that ships in queues on a planet without shipyards are automatically cleared when the turn is executed.

6) Never could make attack / load troops work reliably. I always use attack, move one sector away, load troops from previous sector. This works always. I do not know why the load order is often ignored otherwise.

10) Too much income, too little spaceyards? Retrofit series are your friend! Roughly doubles your shipyard capacity. Save cost and time by training while retrofitting.

15) Always build at least one resource converter more than needed. Nothing more crippling than a conquered resource converter if it is your only one. One class III converter can only convert a maximum of 1,365,000 resources into 955,500 of a different type per turn. If you try to convert more, the orders will be queued into the next turn.
Reply With Quote
  #4  
Old October 17th, 2004, 08:05 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Gameplay tips & tricks

Quote:
Roanon said:
6) Never could make attack / load troops work reliably. I always use attack, move one sector away, load troops from previous sector. This works always. I do not know why the load order is often ignored otherwise.
Huh. I have never had a problem doing this. The only time a problem arises is if I have a ship survive with so much damage that it can't move much if at all, but that just stops the fleet entirely...
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #5  
Old October 17th, 2004, 11:37 PM
Tanus's Avatar

Tanus Tanus is offline
Corporal
 
Join Date: Feb 2004
Location: Canada
Posts: 81
Thanks: 0
Thanked 0 Times in 0 Posts
Tanus is on a distinguished road
Default Re: Gameplay tips & tricks

Quote:
Imperator Fyron said:
Quote:
Roanon said:
6) Never could make attack / load troops work reliably. I always use attack, move one sector away, load troops from previous sector. This works always. I do not know why the load order is often ignored otherwise.
Huh. I have never had a problem doing this. The only time a problem arises is if I have a ship survive with so much damage that it can't move much if at all, but that just stops the fleet entirely...
I've also had this problem. If I tell ships to attack, then load troops, very often the ships will just move on without reloading the troops, and thereby glass the next planets. I also attack-move one sector-load troops from previous to make sure that it actually loads my troops
__________________
A puzzle to ponder, if you dare:

IAI OPS TTS DST SIC IOO INU ESD NQS TCE LUT IUS
Reply With Quote
  #6  
Old October 18th, 2004, 12:24 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Gameplay tips & tricks

Does this happen in sectors with multiple planets? I find that if I order the fleet to attack every planet in the sector, then one load troops order, it works fine. I don't think I have ever had a problem with my fleets not picking up the troops on the move. Is the ground combat requiring more than one combat? This isn't very likely in stock SE4, but could be an issue...
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #7  
Old October 18th, 2004, 02:24 AM
Roanon's Avatar

Roanon Roanon is offline
Second Lieutenant
 
Join Date: Mar 2003
Location: Germany
Posts: 575
Thanks: 0
Thanked 0 Times in 0 Posts
Roanon is on a distinguished road
Default Re: Gameplay tips & tricks

I usually attack multiple planets first, because after the load order it might be that only 1 transport may be loaded with troops, and the fleet be able to capture only single planets. About 90% of the time, the load order didn't work unless preceeded by a sidestep move of one sector which I routinely do now.
Reply With Quote
  #8  
Old October 18th, 2004, 02:37 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Gameplay tips & tricks

Quote:
Roanon said:
I usually attack multiple planets first, because after the load order it might be that only 1 transport may be loaded with troops, and the fleet be able to capture only single planets.
Do you send your transports out with full cargo loads? Troops are rarely lost in ground combat in stock SE4, except in the odd situation where some player filled their planet with troops (which I have never seen done myself...). If so, then all transports should be filled back up, as the first transport can't load everything. Of course, if you use a lot of carriers, losing fighters might skew the results... But then, in most situations fighters aren't really worth using in stock SE4.

Quote:
About 90% of the time, the load order didn't work unless preceeded by a sidestep move of one sector which I routinely do now.
Strange. I have never seen it fail.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #9  
Old October 18th, 2004, 02:25 AM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Re: Gameplay tips & tricks

As you all can tell, I finally got a weekend off! Worked 7 weeks straight and the 2nd thing I did on my day off was play SE4

Anyways, all the good ideas here will eventually make it to the FAQ.

There has to be more good ideas out there. What I would really like to see are neat or subtle interface tricks, special strings of ship orders, and the like. Unique planet or system setups that you find useful are also welcome. Any good multiplayer tricks are also good (keep the good ones secret if you want, but throw us a bone!) If you have had a headache with a certain part of the game and later found a workaround, post it here. Chances are good that others haven't found the trick yet.

Slick.
__________________
Slick.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:34 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.