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  #1  
Old October 18th, 2004, 02:18 PM

RadiantFleet RadiantFleet is offline
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Default Re: Dominions 3 Announced

I would like to see some modularity for the AI in Dom3, specifically the main program calling an AI "module" or script that can be tinkered with by players. I think Space Empires IV is a good start, but really anything that would let players tinker with the decision trees by nation and "flavor". I think this would be a huge benefit for both players and illwinter, since the players would get better AI's and we'd help keep Kristofer from getting programmer burn out. I think this strategy has worked extremely well for maps, and would be a big benefit in the AI arena.

Also, regarding RTS. Please don't do that to Dominions. RTS games are so much about reflexes and so little about strategy and cunning.

PS. Another great example of using modules for AI control is the old tank game "omega".
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Old October 18th, 2004, 02:20 PM
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Chazar Chazar is offline
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Default Re: Dominions 3 Announced

Where can I sign the "NO-RTS-DOM2"-movement? There's more than enough to serve RTS-fans IMHO...
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Old October 18th, 2004, 02:22 PM
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Soapyfrog Soapyfrog is offline
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Default Re: Dominions 3 Announced

I am not (and would not be) suggesting that the game be made an RTS.

I am suggesting that the battles be resolved in real time. As they essentially are now but with the jarring and quirky turn breaks ironed out.
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