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  #1  
Old October 20th, 2004, 03:32 AM
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Default Re: DomMap - new Version

Quote:
Edi said:
Gandalf, check your email. I ran a couple of quick and dirty tests on the colors I lifted from the Faerun map, the suggestions are in the text file I attached to the message.

I like the colors, Edi. As you mentioned, they can sometimes come out way too light after all the shading, etc is done. Here's some settings you can use to prevent that for the most part:
-beb 16 -bes 96 -bsb 32 -bss 128
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Old October 20th, 2004, 10:07 AM
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Default Re: DomMap - new Version

Quote:
LintMan said:
Quote:
Edi said:
Gandalf, check your email. I ran a couple of quick and dirty tests on the colors I lifted from the Faerun map, the suggestions are in the text file I attached to the message.

I like the colors, Edi. As you mentioned, they can sometimes come out way too light after all the shading, etc is done. Here's some settings you can use to prevent that for the most part:
-beb 16 -bes 96 -bsb 32 -bss 128
Hmmm I always felt that the range on those was alittle high anyway. Too much random variation for a default setting. Maybe if Edi (and anyone else who wants to check it) feels that the new colors, and the new shading variables, work well together then we can chance both at once to be an acceptable general default for the public. As long as it still ALLOWS a range from slightly-less and slightly-more than the developer thinks anyone would ever want, then Im happy with the possiblities for my beloved randoms
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Old October 20th, 2004, 10:41 AM
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Default Re: DomMap - new Version

I'll get around to checking it in a couple of days. Right now, too busy with making corrections to a project related job assignment with a deadline.

Edi
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Old October 20th, 2004, 06:44 PM
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Default Re: DomMap - new Version

Actually, it looks like I found time to do the map color testing today (took #&*! hours...)

After fiddling enough with the color settings to be sick and tired of them for life, I have found that in my opinion the following would make best color defaults (assuming Lintman's filters)

Plains: dcc8af (or possibly e1cdaf if you like a slight bit darker, but imo the first is better with the forest and mountain colors)
Swamp: 969687
Tundra: d7dce1
Wasteland: e6b464
Farmlands cdcd82
Forest: 466446 (or possibly 465f46, or perhaps 46644b, but the first one is imo best)
Mountains: 8c6455
Sea: afcde1 (I could test some more possibilities for this one)
Sea border: 0f417d (darker) or 2350a0 (lighter), depending on what you prefer. The ideal is probably somewhere in between, but it's half past midnight here, and my gf will kill me if I stay up any longer twiddling with this.

I like these colors more than the initial ones, because they are more powerful. A map with the same random seed (7) made with the earlier suggestions compared to one made with these new ones looks like a pale ghost with a storm-darkened sea.

The most difficult part was finding a proper swamp color, and it only cleared when I switched the old forest color to swamp and then leached some of the green away from it.

Run the program with these settings and compare to the old, you'll see how much better it is now.

Edi
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