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October 22nd, 2004, 08:11 PM
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Corporal
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Join Date: Feb 2004
Location: Michigan
Posts: 67
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Re: Jotunheim: Niefelheim AAR
Hmm... I tried to use Tab and spaces to try to help format the reports a bit, but they don't seem to have any effect.
Does anyone know of a way to get columns of data to line up in a post? Perhaps I can just try to add some of these characters to help ____.
I also tried to add some color codes, but couldn't get them to work either. Could someone point out what the exact syntax would be to try some custom colors?
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October 22nd, 2004, 08:34 PM
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First Lieutenant
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Join Date: Sep 2004
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Re: Jotunheim: Niefelheim AAR
Use code, /code to be able to format things in rows. For colors I believe you just use the normal color:red, /color tags.
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October 22nd, 2004, 09:23 PM
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Corporal
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Join Date: Feb 2004
Location: Michigan
Posts: 67
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Re: Jotunheim: Niefelheim AAR
Code:
J 5 (202) High Yldemir Forest 100/0 (7250, 29, 32, 158) 5 Def
J 6 (195) Oeversee Plains 70/14 (10410, 53, 20, 208) 5 Def
I 4 (212) West Farsen Forest Forest (80),(70),30,60,60,40,60,70 Barbarians
I 5 (180) Suddeir Down Plains (20),10 Heavy Infantry/Heavy Cavalry
I 4 (183) North Horslund Forest Forest (50),50,30,40 Militias/Light Infantries/Archers
? 0 (216) Frostwater Mountain (40) Light Infantry/Militias
? 0 (205) Aeros River Mountain (30) Militias/Archers/Heavy Infantry
I 1 (166) Horslund Forest Forest (40) Barbarians
I 1 (165) Tolk Farm Lands (80) Crossbowmen/Heavy Cavalry
I 1 (152) South Horslund Forest Forest (50),(60),(40) Light Infantry/Heavy Infantry
Mg -1 (146) Vorgunmarsh Swamp
I ? (193) Upper Skelde Farm Lands (50) Militias/Longbowmen/Knights
TEST....
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October 22nd, 2004, 09:25 PM
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Corporal
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Join Date: Feb 2004
Location: Michigan
Posts: 67
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Re: Jotunheim: Niefelheim AAR
Cool, thanks Zen. I will play around with this some more and try to come up with a better format.
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October 23rd, 2004, 10:33 AM
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Corporal
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Join Date: Feb 2004
Location: Michigan
Posts: 67
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Re: Jotunheim: Niefelheim AAR
TURN 12:
Provinces: 5
Treasury: 289
Income: 415
Upkeep: 121
RP Total: 20
Forts: 1
Temples: 1
Max Dom: 6
Conv Prov: 11
Research
Conjuration:
Alteration: 3
Evocation:
Construction: 2 (+20)
Enchantment:
Thaumaturgy:
Blood Magic:
Gem Income
Fire:
Air: 3 (+1)
Water: 39 (+4)
Earth:
Astral:
Death: 27 (+3)
Nature:
Blood:
~ Construction 2 has been completed.
~ Gotvid cannot find any magic sites in Oeversee (195).
~ Vaklidun cannot find any magic sites in Oeversee (195).
Black Bones Pirates were recruited by Mictlan.
The Archers in White are now available, Sanne commands 20 men for 100 gold.
J=Jotunheim, I=Indep., Mg=Marignon
J 6 (207) Yldemir Capitol 100/0 (30350, 213, 155, 414) 25 Def
J 6 (208) Farsen Forest Forest 100/0 (7280, 43, 33, 167) 5 Def
J 4 (218) East Farsen Forest Forest 100/0 (9780, 52, 30, 185) 5 Def
J 5 (202) High Yldemir Forest 100/0 (7250, 29, 32, 158) 5 Def
J 6 (195) Oeversee Plains 90/3 (10410, 53, 20, 208) 5 Def
I 4 (212) West Farsen Forest Forest (80),(70),30,60,60,40,60,70,90 Barbarians
I 5 (180) Suddeir Down Plains (20),10,30 Heavy Infantry/Heavy Cavalry
I 5 (183) North Horslund Forest Forest (50),50,30,40,70 Militias/Light Infantries/Archers
? 0 (216) Frostwater Mountain (40) Light Infantry/Militias
I 0 (205) Aeros River Mountain (30) Militias/Archers/Heavy Infantry
I 2 (166) Horslund Forest Forest (40) Barbarians
I 2 (165) Tolk Farm Lands (80) Crossbowmen/Heavy Cavalry
I 1 (152) South Horslund Forest Forest (50),(60),(40),(40) Light Infantry/Heavy Infantry
Mg 0 (146) Vorgunmarsh Swamp
I ? (193) Upper Skelde Farm Lands (50),(50) Militias/Longbowmen/Knights
Mg -1 (141) The Sinking Land Farm Lands
I ? (189) Skelde Henge Plains (20) Tribal Cavalry
Mg ? (179) Braegen Marches Plains
? ? (169) Skeldmarsh Swamp
? ? (170) Oast Hills Farm Lands (9) Heavy Infantry
? ? (153) Golana Swamp
? ? (161) Bolfar Farm Lands
? ? (187) Godsgrave Pass Mountain
? ? (172) Mount Isen Plains
Sif is the new Gygja that was recruited and has 2D, 2N, 1B. Now I have two mages that can forge Wraith Swords and Rings of Regeneration. I would like to get at least one random Gygja with 1S to help with making pendants of luck and to allow Angerboda to keep researching.
I notice that I can now forge Horror Helmets, Pendants of Luck, and Clams of Pearls. I have 140 total RPs to get to Construction 4 and want to get there as soon as possible, but decide to have two of my Jotun Skratti forge a Clam of Pearls this turn. I will need the pearls to make pendants of luck and can turn them into nature gems to make rings of regen and other nature items in case I dont find any nature sites soon. Once I get enough items made for my army early on, I will research conjuration and try out some new summons like the ice drakes.
This turn I recruit another Gygja for 250 gold.
Hugin picks up the 6 spearmen in my capitol and heads to (195). He will offer support in the attack on the heavy cavalry in (180) if I decide to attack there next turn. Freke picks up the 2 Jotun in (202) and heads to attack (183) along with my main army which moves from (195). Vaklidun now has 9 winter wolves which have built up a bit over the turns. I group them together and tell them to Hold and Attack Rear to see if they are more effective that way.
I have Starkader wait in (179) and Tunne wait in (152).
My extra mages in the capitol continue to research construction with 20 total RPs.
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October 23rd, 2004, 11:25 AM
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Corporal
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Join Date: Feb 2004
Location: Michigan
Posts: 67
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Re: Jotunheim: Niefelheim AAR
TURN 13:
Provinces: 6
Treasury: 362
Income: 474
Upkeep: 138
RP Total: 27
Forts: 1
Temples: 1
Max Dom: 6
Conv Prov: 11
Research
Conjuration:
Alteration: 3
Evocation:
Construction: 2 (+27)
Enchantment:
Thaumaturgy:
Blood Magic:
Gem Income
Fire:
Air: 4 (+1)
Water: 23 (+4)
Earth:
Astral:
Death: 30 (+3)
Nature:
Blood:
~ Gotvid was stuck in the heart with an arrow and received a wound. Ugh! The +5 Enc will really hurt him now.
~ There was a battle in (183) North Horslund Forest.
For defenders, there are 1 priest, 3 commanders, 15 Militias, 19 Light Infantry, and 14 Archers. The timing of this battle went very well. The Jotuns took the initial charge and Vaklidun and Gotvid hit the sides of the enemy hard. 5 of my winter wolves charged ahead and quickly killed the priest and attacked the commanders. I ended up with no losses while taking the province.
The Archers in White were recruited by Tien Chi.
Dantes Stingers are now available, Dante commands 30 men for 150 gold.
J=Jotunheim, I=Indep., Mg=Marignon
J 6 (207) Yldemir Capitol 100/0 (30350, 213, 155, 414) 25 Def
J 6 (208) Farsen Forest Forest 100/0 (7280, 43, 33, 167) 5 Def
J 4 (218) East Farsen Forest Forest 100/0 (9780, 52, 30, 185) 5 Def
J 6 (202) High Yldemir Forest 100/0 (7250, 29, 32, 158) 5 Def
J 6 (195) Oeversee Plains 100/0 (10410, 53, 20, 208) 5 Def
I 4 (212) West Farsen Forest Forest (80),(70),30,60,60,40,60,70,90,40 Barbarians
I 5 (180) Suddeir Down Plains (20),10,30,20 Heavy Infantry/Heavy Cavalry
J 6 (183) North Horslund Forest Forest 60/20 (8970, 36, 30, 167) 5 Def
? 0 (216) Frostwater Mountain (40) Light Infantry/Militias
I -1 (205) Aeros River Mountain (30) Militias/Archers/Heavy Infantry
I 3 (166) Horslund Forest Forest (40),50 Barbarians
I 2 (165) Tolk Farm Lands (80) Crossbowmen/Heavy Cavalry
I 2 (152) South Horslund Forest Forest (50),(60),(40),(40),(40) Light Infantry/Heavy Infantry
Mg 0 (146) Vorgunmarsh Swamp
I ? (193) Upper Skelde Farm Lands (50),(50),(50) Militias/Longbowmen/Knights
Mg -1 (141) The Sinking Land Farm Lands
I ? (189) Skelde Henge Plains (20) Tribal Cavalry
Mg ? (179) Braegen Marches Plains
? ? (169) Skeldmarsh Swamp
? ? (170) Oast Hills Farm Lands (9) Heavy Infantry
? ? (153) Golana Swamp
? ? (161) Bolfar Farm Lands
? ? (187) Godsgrave Pass Mountain
? ? (172) Mount Isen Plains
Tokk is my new Gygja that was recruited and has 2D, 2N, 1B. Dang
no random astral yet. At least I now have 2 mages with 2D and 2N other than Angerboda now and I can always use any extra Gygja to get my blood hunting going.
This turn I recruit another Gygja for 250 gold and 3 Jotun Spearmen. I set defense in (183) to 5.
I have my 2 Jotun Skratti forge another clam of pearls each and equip each of them with one that is in the lab.
I put the 2 Jotuns that Freke brought down into the same squad as the other Jotuns to help minimize routing chances. I sent my main army from (183) to (180) to try to take over the Heavy Infantry and Cavalry there. I have reports ranging from 10-30 there with Heavy Cavalry listed 2nd, so hopefully the cavalry are 10 or less in number. Hugin comes down from (195) with his 6 Jotuns to join in the fight.
Assuming I can take over (180) next turn, I plan to then move on to take (166) and build a fort/temple/lab and await construction 4 for wraith swords and other goodies. Then I may have to decide to move on Marignon and start building my 2nd army to send out West from my capitol.
I have Starkader wait in (179) and Tunne wait in (152).
My extra mages in the capitol continue to research construction with 27 total RPs.
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October 23rd, 2004, 11:55 AM
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Corporal
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Join Date: Feb 2004
Location: Michigan
Posts: 67
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Re: Jotunheim: Niefelheim AAR
TURN 14:
Provinces: 7
Treasury: 354
Income: 515
Upkeep: 158
RP Total: 48
Forts: 1
Temples: 1
Max Dom: 6
Conv Prov: 12
Research
Conjuration:
Alteration: 3
Evocation:
Construction: 3 (+48)
Enchantment:
Thaumaturgy:
Blood Magic:
Gem Income
Fire:
Air: 5 (+1)
Water: 7 (+4)
Earth:
Astral: 2 (+0/2)
Death: 33 (+3)
Nature:
Blood:
I will put the astral income as (+sites/clams)
~ Abysia sends me a message, We shall burn your nation to the ground!
~ Construction 3 has been completed.
~ There was a battle in (180) Suddeir Down.
Yikes! I love how Abysia goes to war with you, heheh.
For defenders, there are 2 Mounted Commanders, 11 Heavy Infantry, and 10 Heavy Cavalry. At least this Version of Heavy Cavalry has the light lance as a weapon, but I notice the hoof attack is 10 damage, ouch! After scripting their spells, both Vaklidun and Gotvid have 38 fatigue. After the initial Cavalry charge, I do not lose any units, but two Jotuns only have 21 and 2 hps left. 1 of these Jotuns dies the next round, but then the enemy routs and I take the province with only one lost Jotun Huskarl. Gotvid has a hard time with his new encumbrance of 9 and tires out quickly. Hopefully the wraith sword will overcome this penalty easy enough once I can get one. I also notice that one of my winter wolves loses an eye.
After the battle, I group all of my Jotuns together in a squad and end up with 12 total. I also notice that my new province has a Library! Excellent! Now I can recruit sages for 80 gold for 7 RPs each. This should greatly help my research efforts and allow me to get some random 1 elemental mages.
Dantes Stingers were recruited by Vanheim.
The Archers in White are still employed by Tien Chi.
The rest of the mercs are now gone.
J=Jotunheim, I=Indep., Mg=Marignon
J 6 (207) Yldemir Capitol 100/0 (30350, 213, 155, 414) 25 Def
J 6 (208) Farsen Forest Forest 100/0 (7280, 43, 33, 167) 5 Def
J 4 (218) East Farsen Forest Forest 100/0 (9780, 52, 30, 185) 5 Def
J 6 (202) High Yldemir Forest 100/0 (7250, 29, 32, 158) 5 Def
J 6 (195) Oeversee Plains 100/0 (10410, 53, 20, 208) 5 Def
I 4 (212) West Farsen Forest Forest (80),(70),30,60,60,40,60,70,90,40,90 Barbarians
J 6 (180) Suddeir Down Plains 60/19 (9870, 44, 18, 193) 0 Def
J 6 (183) North Horslund Forest Forest 80/6 (8970, 36, 30, 167) 5 Def
I 1 (216) Frostwater Mountain (40) Light Infantry/Militias
I -1 (205) Aeros River Mountain (30) Militias/Archers/Heavy Infantry
I 5 (166) Horslund Forest Forest (40),50,40 Barbarians
I 2 (165) Tolk Farm Lands (80),50 Crossbowmen/Heavy Cavalry
I 3 (152) South Horslund Forest Forest (50),(60),(40),(40),(40),(40) Light Infantry/Heavy Infantry
Mg -1 (146) Vorgunmarsh Swamp
I ? (193) Upper Skelde Farm Lands (50),(50),(50),(30) Militias/Longbowmen/Knights
Mg 0 (141) The Sinking Land Farm Lands
I ? (189) Skelde Henge Plains (20) Tribal Cavalry
Mg ? (179) Braegen Marches Plains
? ? (169) Skeldmarsh Swamp
? ? (170) Oast Hills Farm Lands (9) Heavy Infantry
? ? (153) Golana Swamp
? ? (161) Bolfar Farm Lands
? ? (187) Godsgrave Pass Mountain
? ? (172) Mount Isen Plains
I forget to write down the paths of my new Gygja, but think it has at least 1S finally. I leave province defense in (180) at 0 so that I make sure I have enough gold next turn to build a castle in (180) to protect my new sages that I plan to recruit.
I have Gotvid build a lab in (180) to be able to recruit sages. Vaklidun and Freke will search for magic sites while they wait.
I give the two new clams of pearls to 2 of my Gygja.
I have all of my mages in the capitol research construction with a total of 48 RPs. I only have 93 RPs left to get to construction 4 and will get there in 2 turns.
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