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June 26th, 2001, 01:27 AM
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Sergeant
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Join Date: Feb 2001
Location: Utah
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Re: New kinds of PDCs
SJ, is your mod posted around here somewhere?
Would you consider adding a couple of my creations?
Does anyone know if anyone has done all the smaller weapons that were not standard (i.e. Small Wave Motion Gun, Small Null Space)?
I'm in the process of making all those smaller weapons.
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June 26th, 2001, 02:04 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: New kinds of PDCs
One more link to Pirates & Nomads
I've already added the small null-space, but didn't notice the SWMG was missing.
I don't know what kind of plan you have for the SWMG, but I would have them do moderate (for a fighter  ) damage at range 6 or so.
Beware: the 1.41 patch may have screwed up the Nomads, but I hope not.
Also: V1.6 is posted, but I am working on V2
quote: -Will feature quasi-Newtonian propulsion. SE4 still allows instant stop-and-go, but your speed will be proportional to thrust over mass.
-Will include "Bleeding Edge" technology, with costs falling for old/low end components.
-Maximum engine limits will be removed: you decide how much weaponry to sacrifice for speed.
-BattleMoon size ships! 10Mt of space in the core of a hollowed out planetoid provides one hell of a base. New Core-Mounts will be available, increasing weapon size by 100 times. Watch out for the pricetag on these suckers (about 1/2 to 1 million resources before components, depending on how the playtesting goes )
-More crossover techs for regular components.
-More warhead damage types
-Anything else I can think of
Note: The engine limit will only be used to keep your ship's propulsive force to a value less than 256, so the game dosen't choke  .
[This message has been edited by suicide_junkie (edited 26 June 2001).]
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June 26th, 2001, 02:31 PM
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Sergeant
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Location: Utah
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Re: New kinds of PDCs
What do you think about a Phased PDC, a Null Space PDC, and the addition of Small Phased Shields?
I have all these set up and good to go.
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June 26th, 2001, 03:28 PM
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Shrapnel Fanatic
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Re: New kinds of PDCs
A null space PDC is exactly the same as an All-Shield-Skipping PDC.
Armor-skipping PDCs are pointless.
Units don't lose components, the entire vehicle is either alive or dead. So there is only the shield part, and the total hull hitpoints (comps + armor).
A crystalline shard for example, will normally destroy internals first. But, a fighter dosen't keep track of components, so if it was damaged to 109/110 hitpoints, it would have all its guns/engines/etc working. The armor-skipping weapon has no advantage against units, and acts exactly like a normal weapon.
Anyways, what I'm trying to say is that a null-space PDC and a shield-skipping PDC will have exactly the same effect. So keep whichever looks/sounds the coolest, and drop the other. OR, make them different somehow (range, damage, accuracy bonus, etc).
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June 26th, 2001, 07:46 PM
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Sergeant
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Re: New kinds of PDCs
Not with Small Phased shields. The Phased PDC doesn't skip them but a Null space would, which is why I stuck it in along with new small phased shields.
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June 26th, 2001, 08:29 PM
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Shrapnel Fanatic
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Re: New kinds of PDCs
Exactly.
"Skips all shields" is the exact same as "Skips shields and armor" (ie. null-space), when units are involved.
"Skips normal shields" (ie. phased weapons) would not be pointless since you have phased unit shields.
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June 27th, 2001, 02:19 AM
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First Lieutenant
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Location: Toledo, OH
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Re: New kinds of PDCs
quote: -Will feature quasi-Newtonian propulsion. SE4 still allows instant stop-and-go, but your speed will be proportional to thrust over mass.
That sounds really neat. Can you tell us how you did it?
------------------
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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