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  #1  
Old October 24th, 2004, 12:51 PM
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Default Re: Jotunheim: Niefelheim AAR

TURN 20:

Provinces: 9
Treasury: 586
Income: 673
Upkeep: 215
RP Total: 66
Forts: 2
Temples: 2
Max Dom: 6
Conv Prov: 14

Research
Conjuration: 3 (+66)
Alteration: 3
Evocation:
Construction: 4
Enchantment:
Thaumaturgy:
Blood Magic:

Gem Income
Fire:
Air: 11 (+1)
Water: 5 (+4)
Earth: 3 (+1)
Astral: 19 (+0/5)
Death: 35 (+5)
Nature:
Blood:

~ Karloman the priest was struck by an arrow, survived and was wounded.
~ Fres and Alf, my two Jotun Skratti, cast Summon Ice Drake.

Rexor’s Barbarians are still employed by Marignon.
Urgek Beast Brother is now employed by C’tis.
Helmut’s Sappers are now employed by Marignon.
Dagan, the Renegade Sage is still available at now 33 gold.
Burelk’s City Guard are now available, 60 men for 140 gold.

J=Jotunheim, I=Indep., Mg=Marignon

J 6 (207) Yldemir – Capitol – 100/0 (31570, 223, 173, 421) 25 Def
J 6 (208) Farsen Forest – Forest – 100/0 (7470, 40, 33, 147) 5 Def
J 6 (218) East Farsen Forest – Forest – 100/0 (10080, 58, 30, 206) 5 Def
J 6 (202) High Yldemir – Forest – 100/0 (7530, 41, 33, 174) 5 Def
J 6 (195) Oeversee – Plains – 100/0 (10810, 81, 8, 211) 5 Def
I 5 (212) West Farsen Forest – Forest – (80),(70),30,60,60,40,60, 70,90,40,90,70,50,50,90,40,40 Barbarians
J 6 (180) Suddeir Down – Plains – 100/0 (10270, 70, 106, 287) 11 Def
J 6 (183) North Horslund Forest – Forest – 100/0 (9330, 51, 31, 197) 5 Def
I 2 (216) Frostwater – Mountain – (40) Light Infantry/Militias
I 0 (205) Aeros River – Mountain – (30) Militias/Archers/Heavy Infantry
J 6 (166) Horslund Forest – Forest – 100/0 (9250, 57, 34, 209) 11 Def
I 6 (165) Tolk – Farm Lands – (80),50,90,80,(60),40,90,(70) Crossbowmen/Heavy Cavalry
J 5 (152) South Horslund Forest – Forest - 100/0 (9130, 52, 30, 180) 11 Def
Py 1 (146) Vorgunmarsh – Swamp
I ? (193) Upper Skelde – Farm Lands – (50),(50),(50),(30),(50), (30),(30),(60),(50),(40) Militias/Longbowmen/Knights
Mg 3 (141) The Sinking Land – Farm Lands
I ? (189) Skelde Henge – Plains – (20) Tribal Cavalry
Mg ? (179) Braegen Marches – Plains
? ? (169) Skeldmarsh – Swamp
? ? (170) Oast Hills – Farm Lands – (9) Heavy Infantry
? ? (153) Golana – Swamp
? ? (161) Bolfar – Farm Lands
? ? (187) Godsgrave Pass – Mountain
? ? (172) Mount Isen – Plains
Py -2 (136) Toemuck Fen – Swamp
Mg -2 (143) Wisp’s Home – Swamp

On my borders, Pythium appears to have 3 Militias in (146) and Marignon appears to have 30 Lizard Warriors, Halberdiers, and Heavy Infantry in (141).

Tabrok is my new sage and is 1F. Gisli is my new Niefel Jarl (actually was named Starkader the same as my scout, so I renamed him). I recruit another sage in (180).

I have one Gygja alchemize 2D to 1S gem and then 20S gems to 10N so that I can forge a Ring of Regeneration. Sif the Gygja forges a Wraith Sword for Gisli.

I have Angerboda search for magic sites in (218).

Hugin starts to construct a castle in (152). I have Freke and Vaklidun search for magic sites in (152) while they wait for the ring to be forged. Gotvid has already searched this province, so does some research this month. I consider having Vaklidun forge some winged shoes, but decide to wait.

The rest of my mages will research conjuration with 66 total RPs.

I will attach the new turn 20 map screen capture.
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  #2  
Old October 24th, 2004, 02:01 PM
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Default Re: Jotunheim: Niefelheim AAR

TURN 21:

Provinces: 9
Treasury: 509
Income: 685
Upkeep: 220
RP Total: 70
Forts: 2
Temples: 2
Max Dom: 6
Conv Prov: 15

Research
Conjuration: 4 (+70)
Alteration: 3
Evocation:
Construction: 4
Enchantment:
Thaumaturgy:
Blood Magic:

Gem Income
Fire:
Air: 13 (+2)
Water: 9 (+4)
Earth: 4 (+1)
Astral: 8 (+3/5)
Death: 29 (+6)
Nature: 2 (+2)
Blood:

~ Conjuration 4 has been completed.
~ A dire portent. Vanheim has cast Dark Skies.
~ Angerboda was struck with an arrow, survived and was wounded.
~ Angerboda found 3 magic sites in (218) East Farsen Forest. The sites are Moon Mages Circle (2S, 1D, can recruit Moon Mages), Forest of Delights (2N), and Crystal Garden (1S). Very nice!
~ Vaklidun has found 1 magic site in (152) South Horslund Forest. The site is Thunder Oak (1A).
~ Freke could not find any magic sites.
~ Arcoscephale has made the Hoplite Commander named Anchises its prophet.
~ A death match competition has been scheduled.

The Moon Mages that I can now recruit are 140 gold and 2S, 1D mages. I don’t think I have any direct uses for them, but they are nice nonetheless. Perhaps they could be nether dart casters? This is the first time I have ever seen them.

Urgek Beast Brother is still employed by C’tis.
Helmut’s Sappers are still employed by Marignon.
Dagan, the Renegade Sage is still available at now 30 gold.
Burelk’s City Guard is now employed by Marignon.
The Lost Legion is now available, The Lost One commands 20 men for 30 gold.

J=Jotunheim, I=Indep., Mg=Marignon, Py=Pythium

J 6 (207) Yldemir – Capitol – 100/0 (31570, 223, 173, 421) 25 Def
J 6 (208) Farsen Forest – Forest – 100/0 (7470, 40, 33, 147) 5 Def
J 6 (218) East Farsen Forest – Forest – 100/0 (10080, 58, 30, 206) 5 Def
J 6 (202) High Yldemir – Forest – 100/0 (7530, 41, 33, 174) 5 Def
J 6 (195) Oeversee – Plains – 100/0 (10810, 81, 8, 211) 5 Def
I 5 (212) West Farsen Forest – Forest – (80),(70),30,60,60,40,60, 70,90,40,90,70,50,50,90,40,40,70 Barbarians
J 6 (180) Suddeir Down – Plains – 100/0 (10270, 70, 106, 287) 13 Def
J 6 (183) North Horslund Forest – Forest – 100/0 (9330, 51, 31, 197) 5 Def
I 2 (216) Frostwater – Mountain – (40) Light Infantry/Militias
I 1 (205) Aeros River – Mountain – (30) Militias/Archers/Heavy Infantry
J 6 (166) Horslund Forest – Forest – 100/0 (9250, 57, 34, 209) 11 Def
I 6 (165) Tolk – Farm Lands – (80),50,90,80,(60),40,90,(70),(70) Crossbowmen/Heavy Cavalry
J 6 (152) South Horslund Forest – Forest - 100/0 (9130, 52, 30, 180) 11 Def
Mg 2 (146) Vorgunmarsh – Swamp
I -2 (193) Upper Skelde – Farm Lands – (50),(50),(50),(30),(50), (30),(30),(60),(50),(40),(30) Militias/Longbowmen/Knights
Mg 3 (141) The Sinking Land – Farm Lands
I ? (189) Skelde Henge – Plains – (20) Tribal Cavalry
Mg ? (179) Braegen Marches – Plains
? ? (169) Skeldmarsh – Swamp
? ? (170) Oast Hills – Farm Lands – (9) Heavy Infantry
? ? (153) Golana – Swamp
? ? (161) Bolfar – Farm Lands
? ? (187) Godsgrave Pass – Mountain
? ? (172) Mount Isen – Plains
Py -2 (136) Toemuck Fen – Swamp
Mg -2 (143) Wisp’s Home – Swamp

On my borders, Marignon has just taken over (146) with what appears to be 50 Lizard Warriors, Halberdiers, and Heavy Infantry. Marignon’s province (141) appears to be empty.

I increase the PD of my sage province (180) to 13.

Xeran is my new sage and is 1A. I recruit another sage this turn.

In the province of (218), Angerboda builds a lab and Gisli builds a temple. I can now recruit moon mages and druids here next turn if I decide to.

I have a Gygja alchemize 6S to 3N gems to forge an Endless Bag of Wine. I have Tunne move to province (152) to pick this up next turn for my army to move on the swamps in the near future.

The rest of my mages will research conjuration with 70 total RPs. I have 144 total RPs left to complete conjuration 5 and should get there in two turns.
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Old October 25th, 2004, 05:57 PM
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Default Re: Jotunheim: Niefelheim AAR

TURN 22:

Provinces: 9
Treasury: 442
Income: 695
Upkeep: 247
RP Total: 77
Forts: 2
Temples: 3
Max Dom: 6
Conv Prov: 15

Research
Conjuration: 4 (+74)
Alteration: 3
Evocation:
Construction: 4
Enchantment: (+3)
Thaumaturgy:
Blood Magic:

Gem Income
Fire:
Air: 15 (+2)
Water: 13 (+4)
Earth: 5 (+1)
Astral: 10 (+3/5)
Death: 35 (+6)
Nature: 2 (+2)
Blood:

~ Conjuration 4 has been completed.
~ C’tis has declared war on me.
~ There was an event in Horslund Forest. A wave of religious zeal has swept the province and a group of followers committed to your cause have joined your armies. It appears that I now have 47 militias that have joined me. Guess I will have to send them to their death soon as I think I pay upkeep on them :/.
~ There are 8 arena battles and one winner. I will try to quickly summarize what happens in each of them.

(1) Mictlan vs. Caelum. Mictlan send Mictlipoctli its prophet which is equipped with an Axe of Sharpness. Caelum sends Xshviwraspa the Seraphine. Mictlipoctli spams Raise Skeletons and Xshviwraspa keeps casting Banishment. The skeletons quickly overwhelm her and Mictlan wins.
(2) T’ien Ch’I vs. Abysia. T’ien Ch’I sends Tian-Zong the Prince General and Abysia sends Mog the Beast Trainer. Tian-Zong takes a few rounds and ends up killing Mog in melee and is left undamaged.
(3) Mictlan vs. C’tis. C’tis sends Ishkur its prophet the Lizard King. Ishkur starts out casting Holy Avenger and repeated Smites on Mictlipoctli. Mictlipoctli gets damaged on the first Smite and goes berserk and charges to melee. Mictlipoctli end up winning the battle with 19 hps left.
(4) Arcoscephale vs. T’ien Ch’I. Arcoscephale sends Nurbis the Moloch, its pretender. The Moloch is 4F, 2A, 6S, 4D. It has its imps appear then casts Personal Luck and Body Ethereal and goes into melee. Tian-Zong manages to kill one imp and then perishes once Nurbis hits him.
(5) Mictlan vs. Pythium. Pythium sends Bartholomeus its prophet the Patriarch and also has Ritual of Returning up. Mictlipoctli spams Raise Skeletons again and as soon as one hits Bartholomeus he routs (returns to the capitol I assume due to RoR).
(6) Mictlan vs. Arcoscephale. The imps from Nurbis the Moloch kill Mictlipoctli before they can do anything.
(7) Arcoscephale vs. Vanheim. Vanheim sends Gunnlaug the Vanjarl. Gunnlaug casts Banishment then kills enough imps to make them rout. Nurbis casts Personal Luck, Body Ethereal then ends up killing Gunnlaug in melee after a few rounds of combat and misses. Gunnlaug also casts Confusion quite a few times during the battle.
(8) Atlantis vs. Arcoscephale. Atlantis sends Zagauba the Deep Seer. The imps from Nurbis the Moloch kill Zagauba the first round and Nurbis ends up winning the competition for Arcoscephale.

Dagan, the Renegade Sage is still available at now 27 gold.
The Lost Legion was recruited by Vanheim.

J=Jotunheim, I=Indep., Mg=Marignon, Py=Pythium

J 6 (207) Yldemir – Capitol – 100/0 (31570, 223, 173, 421) 25 Def
J 6 (208) Farsen Forest – Forest – 100/0 (7470, 40, 33, 147) 5 Def
J 6 (218) East Farsen Forest – Forest – 100/0 (10080, 58, 30, 206) 5 Def
J 6 (202) High Yldemir – Forest – 100/0 (7530, 41, 33, 174) 5 Def
J 6 (195) Oeversee – Plains – 100/0 (10810, 81, 8, 211) 5 Def
I 5 (212) West Farsen Forest – Forest – (80),(70),30,60,60,40,60, 70,90,40,90,70,50,50,90,40,40,70,70 Barbarians
J 6 (180) Suddeir Down – Plains – 100/0 (10270, 70, 106, 287) 15 Def
J 6 (183) North Horslund Forest – Forest – 100/0 (9330, 51, 31, 197) 5 Def
I 3 (216) Frostwater – Mountain – (40) Light Infantry/Militias
I 1 (205) Aeros River – Mountain – (30) Militias/Archers/Heavy Infantry
J 6 (166) Horslund Forest – Forest – 100/0 (9250, 57, 34, 209) 11 Def
I 6 (165) Tolk – Farm Lands – (80),50,90,80,(60),40,90,(70),(70),80 Crossbowmen/Heavy Cavalry
J 6 (152) South Horslund Forest – Forest - 100/0 (9130, 52, 30, 180) 11 Def
Mg 3 (146) Vorgunmarsh – Swamp
I -2 (193) Upper Skelde – Farm Lands – (50),(50),(50),(30),(50), (30),(30),(60),(50),(40),(30),(40) Militias/Longbowmen/Knights
Mg 5 (141) The Sinking Land – Farm Lands
I ? (189) Skelde Henge – Plains – (20) Tribal Cavalry
Mg ? (179) Braegen Marches – Plains
? ? (169) Skeldmarsh – Swamp
? ? (170) Oast Hills – Farm Lands – (9) Heavy Infantry
? ? (153) Golana – Swamp
? ? (161) Bolfar – Farm Lands
? ? (187) Godsgrave Pass – Mountain
? ? (172) Mount Isen – Plains
Py -1 (136) Toemuck Fen – Swamp
Mg -2 (143) Wisp’s Home – Swamp

On my borders it appears that Marignon has 3 Royal Guards in (146) and no visible troops in (141).

I increase the PD of my sage province (180) to 15. Libar is my new sage and is 1E. I recruit another sage this turn.

Tunne the scout picks up the Endless Bag of Wine and heads to (146) to join my main army there. My main army moves from (166) to attack Marignon at (146). I pick up the 47 militia and set them at the front of the formation with Attack Closest orders. Hopefully some will die off before they run for the hills . This also adds quite a bit of supply usage to my army, but hopefully will not result in too many starving units.

Angerboda gives its 2 Jotun Spearmen bodyguards to Gisli so that she can use her Forest Survival and travel directly to (202) to search for magic sites.

Gisli takes the Wraith Sword from the lab and summons another Ice Drake. This will be my Last summon of Ice Drakes and I will save the rest of my water gems for some more clams. Aude the Gygja forges a Pendant of Luck.

The rest of my mages will research conjuration with 74 of the 77 total RPs and start enchantment with the remaining 3 RPs.
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Old October 25th, 2004, 07:10 PM
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Default Re: Jotunheim: Niefelheim AAR

TURN 23:

Provinces: 10
Treasury: 800
Income: 700
Upkeep: 245
RP Total: 71
Forts: 3
Temples: 3
Max Dom: 6
Conv Prov: 15

Research
Conjuration: 5
Alteration: 3
Evocation:
Construction: 4
Enchantment: (+71)
Thaumaturgy:
Blood Magic:

Gem Income
Fire:
Air: 17 (+2)
Water: 9 (+4)
Earth: 6 (+1)
Astral: 13 (+3/5)
Death: 41 (+6)
Nature: 4 (+2)
Blood:

~ Conjuration 5 has been completed.
~ An arrow has struck Fres the Jotun Skratti in the heart, he survived and is now wounded.
~ Gisli cast Summon Ice Drake.
~ There was a battle in (146) Vorgunmarsh.

Marignon has as defenders 3 Royal Guard, 1 Friar, 1 Royal Navigator, 3 Archers, 2 Pikeneers, 1 Swordsman, and 4 Light Infantry. The battle is easily won and I successfully killed off 16 of my militias. There were also no survivors as none of the enemy was allowed to escape.

It appears that the province has 103 supplies even though it is a swamp which is well within the 73 supplies my army is now using.

Helmut’s Sappers are now employed by T’ien Ch’i.
Dagan, the Renegade Sage is finally recruited by C’tis.

J=Jotunheim, I=Indep., Mg=Marignon, Py=Pythium

J 6 (207) Yldemir – Capitol – 100/0 (31570, 223, 173, 421) 25 Def
J 6 (208) Farsen Forest – Forest – 100/0 (7470, 40, 33, 147) 5 Def
J 6 (218) East Farsen Forest – Forest – 100/0 (10080, 58, 30, 206) 5 Def
J 6 (202) High Yldemir – Forest – 100/0 (7530, 41, 33, 174) 5 Def
J 6 (195) Oeversee – Plains – 100/0 (10810, 81, 8, 211) 5 Def
I 6 (212) West Farsen Forest – Forest – (80),(70),30,60,60,40,60, 70,90,40,90,70,50,50,90,40,40,70,70,90 Barbarians
J 6 (180) Suddeir Down – Plains – 100/0 (10270, 70, 106, 287) 15 Def
J 6 (183) North Horslund Forest – Forest – 100/0 (9330, 51, 31, 197) 5 Def
I 3 (216) Frostwater – Mountain – (40) Light Infantry/Militias
I 1 (205) Aeros River – Mountain – (30) Militias/Archers/Heavy Infantry
J 6 (166) Horslund Forest – Forest – 100/0 (9250, 57, 34, 209) 11 Def
I 6 (165) Tolk – Farm Lands – (80),50,90,80,(60),40,90,(70),(70),80,70 Crossbowmen/Heavy Cavalry
J 6 (152) South Horslund Forest – Forest - 100/0 (9130, 52, 30, 180) 11 Def
J 5 (146) Vorgunmarsh – 40/20 (2200, 7, 20, 103) 11 Def
I -1 (193) Upper Skelde – Farm Lands – (50),(50),(50),(30),(50), (30),(30),(60),(50),(40),(30),(40),(40) Militias/Longbowmen/Knights
Mg 5 (141) The Sinking Land – Farm Lands
I ? (189) Skelde Henge – Plains – (20) Tribal Cavalry
Mg ? (179) Braegen Marches – Plains
? ? (169) Skeldmarsh – Swamp
? ? (170) Oast Hills – Farm Lands – (9) Heavy Infantry
? ? (153) Golana – Swamp
? ? (161) Bolfar – Farm Lands
? ? (187) Godsgrave Pass – Mountain
? ? (172) Mount Isen – Plains
Mg -1 (136) Toemuck Fen – Swamp
Mg -6 (123) Madderein – Swamp
Mg -2 (143) Wisp’s Home – Swamp

Marignon now appears to own provinces (136) and (123) to the south. These used to be owned by Pythium earlier I think. Marignon now has in (141) 90 Lizard Warriors, Crossbowmen, and Light Infantry. Marignon also has in (136) 90 Halberdiers, Crossbowmen, Archers, Swordsmen, and Pikeneers. Yikes, looks like some fairly large armies that could move on me soon.

I increase the PD of my new province of (146) to 11.

Gisli takes the new Pendant of Luck and the Ice Drake he just summoned and searches for magic sites in (218). Angerboda searches for magic sites in (202).

My fort is completed in (152). Hopefully my army will be able to handle Marignon’s armies in the area. I would like to construct a lab in the new province of (146) because there is a new Library there, but I decide it may be best to wait until the threat in the area is calmed down some. I notice I can also recruit shaman in the swamp (146). I send my main army back to (152) to try to anticipate an offensive by Marignon.

Confar is my new sage and is 1B. I will use him to blood hunt later on when I get that going. This turn I recruit a new sage, a Niefel Jarl and 3 Jotun Spearmen in my capitol, and a Jotun Scout in (152).

For this turn I forge a Skull Staff, Winged Shoes (by one of my sages), and use alchemy to get enough nature gems to forge a Ring of Regeneration. I ponder summoning a Bane Lord, but they are so dang slow on the battlefield and I hate waiting for them in past times I have used them. However, I have never used Winged Shoes on them and decide to try that this time which should fix that problem. I forge the Skull Staff so that I can get one of my 2D casters to 3D to summon one next turn.

I take a peek at the graphs and make a note of the numbers of provinces the other nations have compared to me. I will list the nations and the relative amount of provinces compared to me. Marignon (+1), Arcoscephale (+2), Vanheim (+3), C’tis (+3), T’ien Ch’I (+5), R’lyeh (-1), Mictlan (-2), Pythium (-3) and the others less than that.

The rest of my mages will research Enchantment with 71 RPs. I would like to get to Enchantment 5 in case I need to Dispel a real nasty global and hopefully to try to cast Gift of Health before too long.
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Old October 26th, 2004, 07:09 PM
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Default Re: Jotunheim: Niefelheim AAR

TURN 24:

Provinces: 9
Treasury: 389
Income: 662
Upkeep: 275
RP Total: 71
Forts: 3
Temples: 3
Max Dom: 6
Conv Prov: 15

Research
Conjuration: 5
Alteration: 3
Evocation:
Construction: 4
Enchantment: 2 (+71)
Thaumaturgy:
Blood Magic:

Gem Income
Fire:
Air: 14 (+2)
Water: 13 (+4)
Earth: 7 (+1)
Astral: 9 (+3/5)
Death: 37 (+6)
Nature: 2 (+2)
Blood:

~ Enchantment 1 and 2 have been completed.
~ Gisli and Angerboda did not find any magic sites.
~ There was a battle in (152) South Horslund Forest.

Oops, looks like I made a big mistake. I forgot to put my units to Move and Patrol and my main army went and hid inside the castle in (152). Marignon took over the province with 68 units and is now attacking the castle. I am under siege, but they are unable to damage the walls. My PD was only able to manage to kill 2 of their units before routing.

The Lost Legion is still employed by Vanheim.
Dagan, the Renegade Sage is still employed by C’tis.
Burelk’s City Guard is now employed by T’ien Ch’i.
The Green Horde is now available, Murong Chui commands 40 men for 300 gold.

J=Jotunheim, I=Indep., Mg=Marignon, Py=Pythium

J 6 (207) Yldemir – Capitol – 100/0 (31570, 223, 173, 421) 25 Def
J 6 (208) Farsen Forest – Forest – 100/0 (7470, 40, 33, 147) 5 Def
J 6 (218) East Farsen Forest – Forest – 100/0 (10080, 58, 30, 206) 5 Def
J 6 (202) High Yldemir – Forest – 100/0 (7530, 41, 33, 174) 5 Def
J 6 (195) Oeversee – Plains – 100/0 (10810, 81, 8, 211) 5 Def
I 6 (212) West Farsen Forest – Forest – (80),(70),30,60,60,40,60, 70,90,40,90,70,50,50,90, 40,40,70,70,90,70 Barbarians
J 6 (180) Suddeir Down – Plains – 100/0 (10270, 70, 106, 287) 15 Def
J 6 (183) North Horslund Forest – Forest – 100/0 (9330, 51, 31, 197) 5 Def
I 3 (216) Frostwater – Mountain – (40) Light Infantry/Militias
I 1 (205) Aeros River – Mountain – (30) Militias/Archers/Heavy Infantry
J 6 (166) Horslund Forest – Forest – 100/0 (9250, 57, 34, 209) 11 Def
I 6 (165) Tolk – Farm Lands – (80),50,90,80,(60),40,90,(70),(70),80,70,50 Crossbowmen/Heavy Cavalry
Mg 6 {Siege} (152) South Horslund Forest – Forest - 100/16 (9130, 52, 30, 180) 0 Def
J 5 (146) Vorgunmarsh – 100/0 (2200, 7, 20, 103) 11 Def
I -1 (193) Upper Skelde – Farm Lands – (50),(50),(50),(30),(50), (30),(30),(60),(50),(40), (30),(40),(40),(50) Militias/Longbowmen/Knights
Mg 6 (141) The Sinking Land – Farm Lands
I ? (189) Skelde Henge – Plains – (20) Tribal Cavalry
Mg ? (179) Braegen Marches – Plains
? ? (169) Skeldmarsh – Swamp
? ? (170) Oast Hills – Farm Lands – (9) Heavy Infantry
? ? (153) Golana – Swamp
? ? (161) Bolfar – Farm Lands
? ? (187) Godsgrave Pass – Mountain
? ? (172) Mount Isen – Plains
Mg -1 (136) Toemuck Fen – Swamp
Py -5 (123) Madderein – Swamp
Mg -3 (143) Wisp’s Home – Swamp

Marignon now has 40 Crossbowmen and Halberdiers in (136) and a single Inquisitor in (141). Pythium has taken over the province (123) and has an army of 70 Militias, Spring Hawks, and Alae Legionnaires.

My income is really starting to drop off more than I would like. I really need to get that 2nd army going and taking some provinces. Gramner is my new Niefel Jarl and he takes the Skull Staff, gathers up all of the Jotun Spearmen in my castle (5 of them) and casts Revive Bane Lord.

I have my Gygja forge 2 Wraith Swords and 2 Pendants of Luck. I need to alchemize 2D to 1S to complete the 2nd one. Oligar is my new sage and is 1E. I have one of my 1A sages forge some Winged Shoes.

I recruit 2 Niefel Giants and 2 Jotun Spearmen in my capitol.

Angerboda moves to province (183) to continue searching.

My main army in the castle in (152) will Break Siege and try to eliminate Marignon’s sieging army. Hopefully Marignon will not continue further into my lands.

The rest of my mages will continue to research Enchantment with 71 RPs.
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  #6  
Old October 26th, 2004, 07:35 PM
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Default Re: Jotunheim: Niefelheim AAR

TURN 25:

Provinces: 10
Treasury: 421
Income: 684
Upkeep: 278
RP Total: 85
Forts: 3
Temples: 3
Max Dom: 6
Conv Prov: 15

Research
Conjuration: 5
Alteration: 3
Evocation:
Construction: 4
Enchantment: 3 (+85)
Thaumaturgy:
Blood Magic:

Gem Income
Fire:
Air: 11 (+2)
Water: 17 (+4)
Earth: 8 (+1)
Astral: 8 (+3/5)
Death: 6 (+6)
Nature: 4 (+2)
Blood:

~ Research in Enchantment 3 has been completed.
~ Gramner has cast Revive Bane Lord.
~ There was an event in (195) Oeversee. A very ill omen was seen and rumors of it have spread throughout the province. The province now has 29 unrest.
~ There was a battle in (152) South Horslund Forest.

My army breaks siege and it appears that Marignon’s army has remained in the province. The army consists of 1 Commander, 1 Inquisitor, 5 Swordsmen, 12 Light Infantry, 18 Crossbowmen, and 30 Lizard Warriors. I have my remaining 31 Militia set to attack first and they manage to kill a few units before fleeing to neighboring provinces. I do manage to get 23 of them killed, though . My army then manages to rout the enemy quickly and leaves no survivors due to their speed and swift killing.

Dagan, the Renegade Sage is still employed by C’tis.
Burelk’s City Guard is still employed by T’ien Ch’i.
Master Gibur is now available, he commands 1 man for 80 gold.

J=Jotunheim, I=Indep., Mg=Marignon, Py=Pythium

J 6 (207) Yldemir – Capitol – 100/0 (32220, 241, 169, 455) 25 Def
J 6 (208) Farsen Forest – Forest – 100/0 (7600, 42, 33, 162) 5 Def
J 6 (218) East Farsen Forest – Forest – 100/0 (10280, 62, 30, 221) 5 Def
J 6 (202) High Yldemir – Forest – 100/0 (7680, 43, 33, 176) 5 Def
J 6 (195) Oeversee – Plains – 40/29 (11010, 51, 6, 212) 5 Def
I 6 (212) West Farsen Forest – Forest – (80),(70),30,60,60,40,60, 70,90,40,90,70,50,50,90, 40,40,70,70,90,70,40 Barbarians
J 6 (180) Suddeir Down – Plains – 100/0 (10470, 74, 102, 288) 15 Def
J 6 (183) North Horslund Forest – Forest – 100/0 (9530, 54, 31, 200) 5 Def
I 3 (216) Frostwater – Mountain – (40) Light Infantry/Militias
I 1 (205) Aeros River – Mountain – (30) Militias/Archers/Heavy Infantry
J 6 (166) Horslund Forest – Forest – 100/0 (9450, 54, 13, 199) 11 Def
I 6 (165) Tolk – Farm Lands – (80),50,90,80,(60),40,90,(70),(70),80,70,50,100 Crossbowmen/Heavy Cavalry
J 5 (152) South Horslund Forest – Forest - 60/15 (9330, 52, 96, 290) 11 Def
J 5 (146) Vorgunmarsh – 100/0 (2200, 11, 22, 103) 11 Def
I 0 (193) Upper Skelde – Farm Lands – (50),(50),(50),(30),(50), (30),(30),(60),(50),(40), (30),(40),(40),(50),(40) Militias/Longbowmen/Knights
Mg 6 (141) The Sinking Land – Farm Lands
Mg ? (189) Skelde Henge – Plains – (20) Tribal Cavalry
Mg ? (179) Braegen Marches – Plains
? ? (169) Skeldmarsh – Swamp
? ? (170) Oast Hills – Farm Lands – (9) Heavy Infantry
? ? (153) Golana – Swamp
? ? (161) Bolfar – Farm Lands
? ? (187) Godsgrave Pass – Mountain
? ? (172) Mount Isen – Plains
Py -2 (136) Toemuck Fen – Swamp
Py -6 (123) Madderein – Swamp
Mg -3 (143) Wisp’s Home – Swamp

Marignon now has about 40 Crossbowmen and Lizard Warriors in (141). Pythium has taken over (136) from Marignon and now has about 70 Militias, Velites, Alae Legionnaires with a huge Hydra and Several Spring Hawks. Pythium has about 10 Principes in the province of (123). It also appears that Marignon has taken over province (189) this turn. I set the PD of province 152 back to 11.

Gramner picks up the remaining Niefel Giants and Jotun Spearmen which now total 2 Niefel Giants and 7 Jotun Spearmen. Cernetu the Bane Lord grabs a Wraith Sword, Pendant of Luck, and Winged Shoes from the lab. Gisli, Gramner and Cernetu form my 2nd army and move to province (208) this turn.

Angerboda searches (183) for magic sites. Xeran the sage forges another pair of Winged Shoes. I have one of my Jotun Skratti forge a Clam of Pearls.

I recruit 1 new sage, 1 Jotun Gode to join up with my second army, and 2 Jotun Spearmen.

I would like to start summoning some Vine Men or Vine Ogres soon, but just don’t have enough of a nature gem income yet to do it well. I still have Jarls without Rings of Regeneration and I would like to get Gift of Health up sometime among other things. I will try to fit it in sometime soon. Hopefully Angerboda will find some more nature sites soon which would help a lot.

The rest of my mages will continue to research Enchantment with 85 RPs.

Attached is an updated Turn 25 map.
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Old October 27th, 2004, 07:53 PM
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Default Re: Jotunheim: Niefelheim AAR

TURN 26:

Provinces: 10
Treasury: 334
Income: 637
Upkeep: 293
RP Total: 93
Forts: 3
Temples: 3
Max Dom: 6
Conv Prov: 15

Research
Conjuration: 5
Alteration: 3
Evocation:
Construction: 4
Enchantment: 4 (+93)
Thaumaturgy:
Blood Magic:

Gem Income
Fire:
Air: 8 (+2)
Water: 11 (+4)
Earth: 9 (+1)
Astral: 16 (+3/5)
Death: 14 (+8)
Nature: 6 (+2)
Blood:

~ Mictlan has declared war on me.
~ Research in Enchantment 4 has been completed.
~ Angerboda has found a magic site in North Horslund Forest, Graveyard of the Damned which generates 2D per turn.
~ There was an event in (208) Farsen Forest. A very ill omen was seen and rumors of it have spread throughout the province. The province now has 28 unrest.
~ There was a battle in (146) Vorgunmarsh.

Marignon attacks me in (146) like I suspected and my army was waiting for them. They attack with 1 Commander, 3 Pikeneers, 4 Halberdiers, 8 Crossbowmen, and 10 Lizard Warriors. I end up killing them all before they can escape and lose one of my Militia in the battle. After casting quickness, Gotvid with his Heroic Quickness ability also ends up having 3/74 move during the battle. 74?! Dang! He can really move around the battlefield.

Master Gibur is recruited by Marignon.
Dagan, the Renegade Sage is now employed by Vanheim.
Burelk’s City Guard is still employed by T’ien Ch’i.
The Farstrikers are now available, Arnaud commands 30 men for 160 gold.

J=Jotunheim, I=Indep., Mg=Marignon, Py=Pythium

J 6 (207) Yldemir – Capitol – 100/0 (32220, 241, 169, 455) 25 Def
J 6 (208) Farsen Forest – Forest – 40/28 (7600, 42, 33, 162) 10 Def
J 6 (218) East Farsen Forest – Forest – 100/0 (10280, 62, 30, 221) 10 Def
J 6 (202) High Yldemir – Forest – 100/0 (7680, 43, 33, 176) 10 Def
J 6 (195) Oeversee – Plains – 80/9 (11010, 51, 6, 212) 10 Def
I 6 (212) West Farsen Forest – Forest – (80),(70),30,60,60,40,60, 70,90,40,90,70,50,50,90, 40,40,70,70,90,70,40,60 Barbarians
J 6 (180) Suddeir Down – Plains – 100/0 (10470, 74, 102, 288) 15 Def
J 6 (183) North Horslund Forest – Forest – 100/0 (9530, 54, 31, 200) 10 Def
I 3 (216) Frostwater – Mountain – (40) Light Infantry/Militias
I 1 (205) Aeros River – Mountain – (30) Militias/Archers/Heavy Infantry
J 6 (166) Horslund Forest – Forest – 100/0 (9450, 54, 13, 199) 11 Def
I 6 (165) Tolk – Farm Lands – (80),50,90,80,(60),40,90,(70),(70),80,70,50,100,70 Crossbowmen/Heavy Cavalry
J 6 (152) South Horslund Forest – Forest - 90/2 (9330, 52, 96, 290) 11 Def
J 5 (146) Vorgunmarsh – 80/6 (2200, 11, 22, 103) 11 Def
I 0 (193) Upper Skelde – Farm Lands – (50),(50),(50),(30),(50), (30),(30),(60),(50),(40), (30),(40),(40),(50),(40),(40) Militias/Longbowmen/Knights
Py 6 (141) The Sinking Land – Farm Lands
Mg ? (189) Skelde Henge – Plains – (20) Tribal Cavalry
Mg ? (179) Braegen Marches – Plains
? ? (169) Skeldmarsh – Swamp
? ? (170) Oast Hills – Farm Lands – (9) Heavy Infantry
? ? (153) Golana – Swamp
? ? (161) Bolfar – Farm Lands
? ? (187) Godsgrave Pass – Mountain
? ? (172) Mount Isen – Plains
Py -2 (136) Toemuck Fen – Swamp
Py -5 (123) Madderein – Swamp
Mg -2 (143) Wisp’s Home – Swamp

Pythium appears to have taken province (141) from Marignon. Pythium and Marignon seem to be having quite a little war down here in the swamps. I still don’t think Pythium has tried to go after me yet, though. Pythium has 30 Alae Legionnaires and Triarius in (141), 30 Militias and Triarius in (136), and (123) appears to be free from military units.

I send my main army back to province (152) with orders to Move and Patrol.

Erik is my new Jotun Gode that is in my capitol. He takes the 2 new Jotun Spearmen and moves on to (208). Angerboda moves on to (166) to continue searching for sites.

Robior is my new sage and is 1A. I have one of my 1A sages forge another pair of Winged Shoes and a Jotun Skratti forges a Clam of Pearls. I recruit another sage this turn and a Jotun Scout in my capitol.

My newly formed 2nd army will attack the barbarians in the west in province (212). I have a total of 2 Niefel Jarls, 1 Bane Lord, 2 Niefel Giants, 3 Ice Drakes, and 9 Jotun Spearmen. I have the Niefel Jarls cast Quickness, Breath of Winter, Blessing, and attack closest. I have the Bane Lord (hold) a couple turns then attack closest also.

With my remaining gold I increase the PD of all of my provinces that were under 10 up to 10. This should protect them all from the minor remote attack spells anyway.

The rest of my mages will continue to research Enchantment with 93 RPs.
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