Re: PBEM game: Advice and/or recommendations?
I found the thread you mentioned, Gandalf. Definitely an interesting read...
And I started running some tests: Hosting regular turns once you get the .2h files from the players is easy enough from the commandline (and thus automatically from a script). But there does not seem to be an obvious way to start a new game when you only have the initial .2h files from the players' "newlords" folder.
I played around with a script starting and subsequently killing a text only TCP server of "Dominions II", and that did generate a "fathrlnd" file, but even when I specify all the options like map, and set "--uploadtime 0", the damn server still insists on some interactivity on my part, having to click "OK" several times. Does anybody here know of a way to get this process completed without the user having to do anything?
[10.49pm] Got it working! It's late... still, a good start, methinks!
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