Re: Unit cost advice - Mod related
Many thanks for your answers. Clears up some confusion on my part. I've made a similar list to the one Kristoffer O posted, based on ingame observations that Saber Cherry listed earlier. They don't match up very well. I think the units got edited a few too many times and resources don't correspond to any clear formula anymore. Barding for the mount does nothing in dom 2 and the first mod I made was to lower rcost on heavy cavalry and increase their gcost.
The Agrajag theory on factional technological unequality solves this problem quite neatly. Never thought about it that way.
Good and well. All my unit modifications and new armies are finished and the game works like I want it to. Illwinter can not be praised enough for supplying such powerful mod tools. It's great to be able to use light cavalry as the backbone of my armies.
|