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Old October 25th, 2004, 04:15 PM
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Default Re: Dreadnoughts vs Baseships

In the standard game, baseships are a little slow. Only a litle really - at max tech you have speed 8, which is faster then at the start of the game. Slow to build, slow to get to the front, which is scretched wide by that late in the game.

But they're not really an uber weapon. Even with the added space, they're outmanuvered in combat by battleships, cause they're so slow.

But, you can throw all that away if you use Suicide Junkie's Pirates and Nomads mod. With QNP, you can get a reasonably fast, well defended ship -- with the pure liquid joy of the massive mount wave motion gun.
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Old October 25th, 2004, 06:08 PM
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Default Re: Dreadnoughts vs Baseships

In the stock game, it's all about speed. If you're using a Dreadnought against a baseship, all the DN needs is a couple weapons with longer range than the Baseship, and it can pummell it to rubble while neatly staying out of range. I tend to use Baseships as just that, Bases. I find they make great WP defenders because you can park them on top of the WP to keep enemy ships from coming through, while yours go through and invade his system, then your baseships can move out and sit over the next set of WPs.
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