.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old October 26th, 2004, 01:32 AM

bbq bbq is offline
Private
 
Join Date: Oct 2004
Posts: 37
Thanks: 0
Thanked 0 Times in 0 Posts
bbq is on a distinguished road
Default About damaging components

Lets say a ship takes 100 points of damage from a SINGLE hit. The game decides that the ECM III (10 damage resistance) is hit, naturally the ECM III is destroyed, but what happens to the other 90 points? Does it go to the next component and the next until all 90 points are spent, or can a single attack only damage one component at a time?

Thanks.
Reply With Quote
  #2  
Old October 26th, 2004, 01:34 AM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default Re: About damaging components

Any left-over damage carries over to the next shot.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
  #3  
Old October 26th, 2004, 01:45 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: About damaging components

For normal damage, yes. But for special damage types (Only Component X), it is all or nothing. Any built up partial damage is converted to that type before it is applied.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #4  
Old October 26th, 2004, 09:28 AM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: About damaging components

To answer your specific question Bbq, a given shot will target components based on their relative hitpoints, where smaller components (ie with fewer hitpoints) are less likely to be hit than bigger components. The exception is for armour, where smaller pieces are more likely to be destroyed first; an Armour III (50kt) will usually be destroyed before a Scattering Armour III (150kt).

So, if your damage has been applied to the ECM device, and there remain 90 points of damage, another component will be selected, and destroyed if possible. If you still have some damage points, they will go to yet another component, until the selected component cannot be destroyed. Once you reach this point, the damage left will be "partial damage", and will be added to the damage of your next hit on this ship. Note that this partial damage is not located in a specific component, as components are either destroyed or intact.

I do not know if 40 partial damage would add to, say, a shot from an Ionic Disperser; "Only Component" weapons do not deal partial damage, but do they use up partial damage, when there is some still present on the ship? It would probably not matter, save for the sake of completiveness, but...
Reply With Quote
  #5  
Old October 26th, 2004, 09:54 AM

AMF AMF is offline
Lieutenant Colonel
 
Join Date: Dec 2000
Posts: 1,254
Thanks: 0
Thanked 0 Times in 0 Posts
AMF is on a distinguished road
Default Re: About damaging components

Here's a strange question that I wasn't sure what thread to post it in, so this one seemed closer than any...:

You know in the empire wide build queue window, how you can choose to show "planets" "Ship SY" and "Planet SY"? Well, at the top of that list you can also choose just plain old "Ships" - but I have never figured out under what situations you might need that. Are there ship components that can build things that aren't spaceyards?

I feel stupid asking but...what the heck is that button for? Anybody use it?

Thanks,

Alarik
Reply With Quote
  #6  
Old October 26th, 2004, 10:01 AM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: About damaging components

This button serves an important purpose for SEIV: it is to avoid having only three such buttons, since "three" is an unlucky number for 4X games.

So it has indeed no purpose whatsoever, and is only nice if you want one more green dot in your Construction Queues window . After all, it might be useful if you use it to keep in mind you have to recall *something*.
Reply With Quote
  #7  
Old October 26th, 2004, 11:57 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: About damaging components

Quote:
I do not know if 40 partial damage would add to, say, a shot from an Ionic Disperser; "Only Component" weapons do not deal partial damage, but do they use up partial damage, when there is some still present on the ship? It would probably not matter, save for the sake of completiveness, but...

As per my previous posting, yes. All partial damage is always added to the incoming shot, and takes the damage type of said shot. For normal weapons fire, this doesn't really matter. For special damage, it does. It means that the ionic disperser will likely waste any saved partial damage, as it will all become Only Engines type, for which no partial damage is saved. This is also the feature that makes Crystalline Armor capable of being really powerful. As long as an entire CA component is not damaged, all of the partial damage will be added to the next shot and have to go through the shield layer again. This can allow for semi-invincible ships, assuming that the enemy has no shield depleters/disruptors and no weapons capable of destroying a CA component in a single shot...
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:40 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.