|
|
|
 |
|

October 27th, 2004, 01:38 AM
|
Corporal
|
|
Join Date: Sep 2004
Location: Arizona, USA
Posts: 176
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New Game
Oh, well you see I never really read these Posts closely. So that said, and to conform with the rules that were so obviously insufficiently promulgated, I hereby select, um, uh, er . . . Caelum. I so declare and sayeth that I have never ever played this race, or even met this race in battle, and I have never seen a player actually win a game with this team. I bet they are a bunch of sissy little do-gooding angles that don't actually believe in doing real work, you know the bloody stuff. All tips, especially prior to god formation, are welcome. And no, I'm not going to consult some intel forum to get the lowdown - remember I don't believe in real work.
|

October 27th, 2004, 06:50 AM
|
Corporal
|
|
Join Date: Aug 2004
Location: Arizona, USA
Posts: 85
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New Game
As far as Zen's Spell Mod goes I think it is a little too much of a work in progress, it makes some pretty significant changes to Spells and Summoned Creatures. If a majority wants to go with it that would be fine but my vote is for pretender mod only.
Mods: Zen's Pretender Only
Also not everyone has voted yet so those who have not should either announce an abstination, or vote for any aspects of the MP setup that they feel strongly about.
Thank You,
Grim Knight.
|

October 27th, 2004, 07:01 AM
|
Major
|
|
Join Date: May 2003
Location: Solomon Islands
Posts: 1,180
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New Game
Let's do a retabulation:
Original Slugfesters:
Grim Knight - Marignon (host)
Panther - Abysia
Steerpike - Jontunheim
Pasha Dawg - Pangaea
Deccan - C'tis
Dragon Fire - Caelum (what, you want to get attacked early again?)
Krool Death - TBD
Baboune - Declined
Beorne - Not heard from.
Pickles - Not heard from.
New slugfesters:
Cainehill - Mictlan
Aku - Pythium
AFAIK, the current vote tends towards use of Zen's Pretender Mod, very difficult research, indies 9. Map choice should probably be Last after we get a final player count and see if we have any underwater nations.
|

October 27th, 2004, 07:09 AM
|
Major
|
|
Join Date: May 2003
Location: Solomon Islands
Posts: 1,180
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New Game
And a note on victory conditions:
I find that a game with no victory conditions is too tedious. People will drop out rather than complete the game, so some kind of victory condition is probably best.
I've played a couple of games with VP based victory conditions, and I kind of dislike it because once a nation gets started, it's hard for the rest of the players to team up to stop this kind of victory because allied armies can't team up together to defend a weak VP province and everyone is forced to castle VP provinces.
This is why I prefer a victory condition based on a percentage of provinces controlled because no one can possibly castle everything and still expand unless they're already well ahead of everyone else.
I think the % of provinces required should probably be more than 50%, to give other players more of a chance to turn the tables, and less than 2/3 like I said earlier.
|

October 27th, 2004, 07:19 AM
|
Corporal
|
|
Join Date: Aug 2004
Location: Arizona, USA
Posts: 85
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New Game
Below is a listing of all the votes so far:
Grim Knight's Votes
Map: TBD
Mod: Zen's Pretender Mod v1.81
Victory: 2/3 Provinces
Sites: 50
H o F: 15
Research: Very Difficult
House Rules: Play a Nation you have never played MP before.
Indep Strength: 9
Host Speed: 24h QH
Graphs: Off
Everything Else: Leave at Default
Race: Marignon
Steerpike's Votes
Research: Very Difficult
Indep Strength: 9
Race: Jotunheim
The Panther's Votes
Map: TBD (Not Tyrande)
Mods: Zen's Pretender 1.81
Victory: Half the provinces
Sites: 50
HoF: 15
Research: Very difficult
House rules: Must take nation with no MP experience
Indies: 9
Score graphs: off
Host: 24h QH
Race: Abysia
PashaDawg's Votes
Map: Aduria (this map suggests victory point conditions)
Number of players: 10-12 (Aduria has a lot of room for water nations).
Mods: No (Later said he would not mind the pretender mod)
Victory: 2/3 or 60% Province Victory (Counted as 2/3 in Tally)
Sites: 45 or 50 (Counted as 50 in Tally)
HoF: 15
Research: Very difficult
House rules: Must take nation with no MP experience
Indies: 6
Score graphs: off (graphs off can be very fun)
Host: 24h QH
Race: Pangea.
deccan's Votes
Map: No preference.
Number of players: No preference.
Mods: Zen's Pretender Mod. (I know we had at least three GKs in this game, and it would be nice if there were a little more variety.)
Victory: More than 50% of provinces but less than 66% of Provinces
Sites: 50
HoF: 15
Research: Difficult (I already have a very difficult research game going. I can do another one, but be warned, it just means that everyone will take a fire 9 or water 9 blessing, which can be boring in its own way.)
House rules: Must take nation with no MP experience
Indies: 9 (punishes people who get too reckless about fast expansion)
Score graphs: off
Race: C'tis
Cainhill's Votes
Map: Not Tyrande
Race: Mictlan
The following Players have claimed a Race but have not voted on any other aspects.
KroolDeath's Votes
Race: Vanheim
Dragonfire's Votes
Race: Caelum
Aku's Vote's
Race: Pythium
If I got anything wrong or missed anything please let me know.
Again those who have not voted on anything other than race should either announce that you are abstaining or vote for any and all aspects of the MP setup that you feel strongly about, (Cainhill and Aku should feel free to vote as well).
I am going to try to PM Beorne and Pickles to see if they are interested in another game.
Thank You,
Grim Knight
|

October 27th, 2004, 07:42 AM
|
Corporal
|
|
Join Date: Aug 2004
Location: Arizona, USA
Posts: 85
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New Game
I am going to start the server now as the MP settings are not asked for until after all pretenders are uploaded.
The only difficulty that there may be with my server is the fact that I do not have an entirely static IP Address.
However since the IP only changes when my Cable Modem is power cycled it should not be a problem. The power goes out in my area only very rarely, and I never power cycle the modem myself unless there is a problem with my connection which is also very rare.
If there is a situation that results in a change of the IP I will be as prompt as possible in posting an update to this forum thread, or if we open a new thread once all the particulars of the game are sorted out, I would post to the new thread.
So anyone who is ready to upload their pretender may do so at the following address and port:
IP: 69.10.97.69
Port: 65000
Game Version on the server is 2.14
Remember though there is no hurry to upload pretender's as not everyone has voted on settings yet so the game will probably not be starting for at least another couple of days.
Thank You,
Grim Knight
|

October 27th, 2004, 09:19 AM
|
 |
General
|
|
Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
|
|
Re: New Game
Quote:
deccan said:
And a note on victory conditions:
I find that a game with no victory conditions is too tedious. People will drop out rather than complete the game, so some kind of victory condition is probably best.
I've played a couple of games with VP based victory conditions, and I kind of dislike it because once a nation gets started, it's hard for the rest of the players to team up to stop this kind of victory because allied armies can't team up together to defend a weak VP province and everyone is forced to castle VP provinces.
This is why I prefer a victory condition based on a percentage of provinces controlled because no one can possibly castle everything and still expand unless they're already well ahead of everyone else.
I think the % of provinces required should probably be more than 50%, to give other players more of a chance to turn the tables, and less than 2/3 like I said earlier.
|
Ok... you convinced me. Victory based on % of provinces controlled sounds better. I'm not too picky, but I think that either 2/3 or 60% would be better.
PASHA
|

October 27th, 2004, 11:52 AM
|
Corporal
|
|
Join Date: Jan 2004
Location: Melbourne, Australia
Posts: 156
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New Game
I revoke my selection of Tyrande as a map, Pasha said it was pretty and ... well ...I like pretty things OK! 
I'll play it in single player for fun. 
It's better to wait until everyones chosen anyway. Interestingly no ones chosen a water nation yet that could have an effect.
Choosing very difficult research might be an advantage for Jotun, so go for it boys.
__________________
"A Heretic is someone whos views are chosen by human perception, contrary to holy scripture, publicly avowed and obstinately defended."
Gratians Decretum.
|

October 27th, 2004, 12:07 PM
|
 |
Sergeant
|
|
Join Date: Apr 2004
Location: Forlì, Italy
Posts: 322
Thanks: 15
Thanked 0 Times in 0 Posts
|
|
Re: New Game
I want to play too!!
I'd like Man, and my only preferencies are:
- a not too huge map (for Man only-capitol problems)
- and using the Zen's Pretender Mod v1.81
Thank you!
|

October 27th, 2004, 02:02 PM
|
Major
|
|
Join Date: Jul 2004
Location: Alexandria, VA
Posts: 1,019
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New Game
Quote:
DragonFire11 said:
Oh, well you see I never really read these Posts closely. So that said, and to conform with the rules that were so obviously insufficiently promulgated, I hereby select, um, uh, er . . . Caelum. I so declare and sayeth that I have never ever played this race, or even met this race in battle, and I have never seen a player actually win a game with this team. I bet they are a bunch of sissy little do-gooding angles that don't actually believe in doing real work, you know the bloody stuff. All tips, especially prior to god formation, are welcome. And no, I'm not going to consult some intel forum to get the lowdown - remember I don't believe in real work.
|
OH NO!!!!! The rain of false horrors once again! Maybe we should have let him keep Arco...
Anyway, as for advice on the pretender, I have a nifty Ghost King design for Caelum that has already been highly proven in battle. The only problem, he cannot be used under the Zen mods, which is actually a GOOD thing. 
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|