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October 27th, 2004, 03:19 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Conceptual Balance Series (Mod)
The Lord of the Desert Sun has hard-coded great lions, like the Moloch has imps. Kithaironic lions would be too powerful by a lot, unless he had only one or two. I'm not sure if battle auto-summons can be modded (other than being removed) at this point. Boosting Great Lions is also problematic from another point of view, which is that they can be summoned with Summon Animals. True enough that you would also get useless chaff like wolves, black hawks and giant spiders, but if great lions become Kithaironic equivalents, it'll be worth it with the new lower cost for Summon Animals.
It'd be better to just remove the lons altogether, it's not as if they can actually accomplish anything, and the LotDS isn't that spectacular on its own (unlike the Moloch).
Edi
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October 27th, 2004, 05:01 AM
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First Lieutenant
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Join Date: Mar 2004
Location: Seattle
Posts: 771
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Re: Conceptual Balance Series (Mod)
Well they would not have to be the full power of Kithaironic lions. They could be somewhere in between.
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October 27th, 2004, 07:43 AM
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Second Lieutenant
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Join Date: Dec 2003
Posts: 475
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Re: Conceptual Balance Series (Mod)
Still think assassin ability works better. He gets normal lions as a meatshield. Fire and Nature magic are very potent spells for one on one battles. I tried this configuration out and it seems fairly interesting. A Pretender Assassin is powerful in the early game when he can fight inside his own dominion. Later this ability become more of a gamble since the lions provide little support against higher tier commanders with bodyguards.
Also gave the Moloch the assassin ability. I didn't try it out for any longer period but it seems imps are a lot more powerful in one on one combat.
Anyone got a clue on how to make the Mother of Lions useful? I haven't come up with a reason to select her as a pretender (and the graphics are odd. I can't make out her head). In the end I simply removed her from the Pretender pool together with other "hopeless cases".
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October 27th, 2004, 11:30 AM
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Second Lieutenant
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Join Date: Sep 2003
Posts: 566
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Re: Conceptual Balance Series (Mod)
Both the Moloch and the Lord of the Desert Sun have to be used differently from other pretenders, which to my mind is a *good* thing. I find both useful just as they are. If you must have a pretender who operates strictly solo, then choose something else by all means, but that those two come with auto-summons is interesting for variety's sake.
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November 5th, 2004, 05:51 PM
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First Lieutenant
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Join Date: Sep 2004
Posts: 753
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Re: Conceptual Balance Series (Mod)
This weekend will be a new release of the SpellMod as well as the initial Release of the ScaleMod. If you would like to try out a blitz with them try the IRC channel during the weekend.
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November 5th, 2004, 11:01 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
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Re: Conceptual Balance Series (Mod)
No preview of the mods so people can prepare (and thus possibly get a blitz started a little more quickly)? 
__________________
Wormwood and wine, and the bitter taste of ashes.
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November 6th, 2004, 11:47 AM
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Second Lieutenant
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Join Date: Sep 2003
Posts: 566
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Re: Conceptual Balance Series (Mod)
I think Zen is still putting the finishing touches on things, but we are planning a blitz using the mods at 3pm today at the usual place - irc.gamesurge.net #dominions
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