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  #1  
Old June 27th, 2001, 05:17 PM
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Default Re: 19 User Interface Problems

quote:
Originally posted by Jubala:
Put Enveloping Acid Globules in the same weapons family as Acid Globules
and Hyper Plasma Bolts in the same weapon family as Plasma Charges so
they upgrade properly.




A minor point, since I agree with the rest of your post, but Acid Globules and Enveloping Acid Globules are both Weapon Family 29, and Plasma Charges and Hyper Plasma Bolts are both Weapon Family 26 in the standard components.txt file.

Man, Malfador is fast at responding to user requests!
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  #2  
Old June 27th, 2001, 05:32 PM
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Default Re: 19 User Interface Problems

quote:
17. When you "Recover Units Remotely" from the sector you're in, it doesn't include the "Move to" command. This is problematic if you want a ship to move somewhere, and then return to its original sector and recover units remotely there.

I don't see what the problem is here. To do what you describe, all you have to do is give the ship the Move order, then the Recover Units order, specifying the appropriate location for each. You can give a ship several consecutive orders, and they'll be done in the order given.

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  #3  
Old June 27th, 2001, 06:03 PM
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Default Re: 19 User Interface Problems

Interface suggestions? Wonder what the board capacity is .

1 When looking at enemy ship designs use a tab rather than a list so we can go to a specific race instead of down the whole list maybe link it to the race screen in the Races section

2 When ships are marked obsolete in the ship listing they don't appear in the construction ship listing

3 Apply 1 to combat simulations

4 Have combat sims allow a carrier to be loaded and launch fighters.



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  #4  
Old June 27th, 2001, 06:17 PM
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Default Re: 19 User Interface Problems

quote:
2 When ships are marked obsolete in the ship listing they don't appear in the construction ship listing
Why would you want to build an obsolete ship? If you want to build such a ship, it should not have been obsoleted.
Analogy: Don't throw things in the recycling bin if you still want to use them.
You can pull the ship out of obsolescence, but the design plans may have gone with the janitor .

quote:
4 Have combat sims allow a carrier to be loaded and launch fighters.
Add the ships, then click on the button that says "cargo" on the right side. You'll have 10,000 of every unit you have designed to transfer to your simulated ships/planets.
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  #5  
Old June 27th, 2001, 06:45 PM

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Default Re: 19 User Interface Problems

I think it would be great if right-clicking on planets would open a window listing the facilities on that planet.

Maybe this window could show the bonus/points that each facility contributes and/or be combined with the scrap facility window.
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  #6  
Old June 27th, 2001, 07:13 PM
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Default Re: 19 User Interface Problems

quote:
Originally posted by Scott Barrie:


7. There's an option to show Resupply Depots, Space Ports and Shipyards (R,S,Y) on the sector map, but no way to show other important facilities like Ship/Fleet Training Facilities, System Computers, Urban Pacification Centers or racial trait facilities.




I would like to have this overview in the Construction Queues Window (F7), because I'm primarily working with this to fill the planets from the same window. My workaround at the moment: I rename the planets with system facilities like:

Krestria IV [NS,FS]

for a plantet with Nature Shrine and Fate Shrine.
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  #7  
Old June 27th, 2001, 07:44 PM

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Default Re: 19 User Interface Problems

Have the original 19 points by Scott Barie already been sent to Malfador by someone?
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