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June 27th, 2001, 10:45 PM
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Second Lieutenant
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Join Date: Aug 2000
Location: New York, New York USA
Posts: 480
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Re: 19 User Interface Problems
Junk,
2 No currently even if a ship is obsolete it will show up as a ship to be built in the construction screen. I don't want that to happen.
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Seawolf on the prowl
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Seawolf on the prowl
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June 27th, 2001, 10:46 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
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Re: 19 User Interface Problems
Check the hide obsolete designs in the construction window.
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June 27th, 2001, 11:20 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: 19 User Interface Problems
A direct quote, which I answered. quote: 2 When ships are marked obsolete in the ship listing they don't appear in the construction ship listing
You are saying they do appear, and you want to get rid of them now, right?
In the ship designs window, "only show latest" should be on.
In a planetary window, "only latest" will apply to everything, facilities, units, ships, upgrades.
Be sure both of those options are checked. You can get at the planetary one through your empire options window, or through any construction queue.
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June 28th, 2001, 07:18 AM
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Private
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Join Date: Jun 2001
Location: London, Ontario, Canada
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Re: 19 User Interface Problems
quote: Originally posted by capnq:
Quote:
17. When you "Recover Units Remotely" from the sector you're in, it doesn't include the "Move to" command. This is problematic if you want a ship to move somewhere, and then return to its original sector and recover units remotely there.
I don't see what the problem is here. To do what you describe, all you have to do is give the ship the Move order, then the Recover Units order, specifying the appropriate location for each. You can give a ship several consecutive orders, and they'll be done in the order given.
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Of course that can be done, but you shouldn't have to. Hence the nitpick. If you click Move To at position X, and then Recover Units at position Y, why should the game assume you want to recover units from position X?
There are work arounds to all the original 19 points, really.
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June 28th, 2001, 07:33 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: 19 User Interface Problems
Well I agree with a few of them, but I say send the entire list to Aaron as you have planned. I like the idea of ENTER closing the windows very much. I hate having to click CLOSE everytime.
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"We've made too many compromises already, too many retreats! They invade our space and we fall back -- they assimilate entire worlds and we fall back! Not again! The line must be drawn here -- this far, no further! And I will make them pay for what they've done!" -- Patrick Stewart as Captain Picard
New Age Ship Yards
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June 28th, 2001, 09:41 AM
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Private
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Join Date: Jun 2001
Location: London, Ontario, Canada
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Re: 19 User Interface Problems
quote: Originally posted by Taqwus:
Interface thread. Must... post...
* A 'find system by name' option would be nice if there isn't one (I don't recall there being one).
Right click on the system map, then select "Goto System".
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June 29th, 2001, 01:20 AM
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Second Lieutenant
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Join Date: Oct 2000
Location: Linköping, Östergötland, Sweden
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Re: 19 User Interface Problems
quote: Originally posted by Alpha Kodiak:
A minor point, since I agree with the rest of your post, but Acid Globules and Enveloping Acid Globules are both Weapon Family 29, and Plasma Charges and Hyper Plasma Bolts are both Weapon Family 26 in the standard components.txt file.
Man, Malfador is fast at responding to user requests! 
Eh, no, they are not. I just checked to make sure. Acid Globules are in family 2033, Enveloping Acid Globules are in family 2034, Plasma Charge are in family 2028 and Hyper-Plasma Bolt are in family 2029.
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