|
|
|
 |

October 28th, 2004, 03:30 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Known Bugs
Any more bugs?
|

October 28th, 2004, 03:40 AM
|
 |
Brigadier General
|
|
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Known Bugs
some very nit-picky annoyances... bugs? I dunno, you decide.
- When shift-clicking multiple ships, the "Sentry" button won't light up. However if you then release the Shift key and click on a single one of the previously selected ships, the Sentry button does light up. And then if you click the Sentry button, it puts the entire list of ships that you originally shift-clicked on sentry orders. Wierd.
- If a spaceyard on "emergency build" finishes building, it will still accumulate time on emergency build. There is no warning log entry to alert you to this fact.
- if you build a unit but have no cargo room to store it, the unit will attempt to get built, you will be charged for its resources, no actual unit will appear, (you do get a log entry about no storage) but the build queue won't be cleared and if nothing is done, the planet will attempt to do this same thing all over again.
- [edit] one more that is most frustrating. the AI pathing routine is terrible. Many times I have seen a troop transport fail to capture an undefended planet because it can't figure out how to get around a moon or maybe even a couple of ships in your own fleet.
Slick.
__________________
Slick.
|

October 28th, 2004, 07:39 AM
|
 |
Colonel
|
|
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Known Bugs
Quote:
Imperator Fyron said:
Any more bugs?
|
Aren't that enough?
Too bad there will be no final patch to fix theese bugs.
|

October 30th, 2004, 02:12 AM
|
 |
Lieutenant General
|
|
Join Date: Nov 2002
Posts: 2,903
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Known Bugs
In the Empire Options, if you turn off "Display note when similar system-wide abilities exists", it doesn't really turn off. It still pops up with a warning message when you add a system-wide facility to the queue if you have one built already.
|

November 5th, 2004, 12:47 AM
|
 |
Captain
|
|
Join Date: Jan 2002
Location: Calgary, Canada
Posts: 858
Thanks: 2
Thanked 0 Times in 0 Posts
|
|
Re: Known Bugs
When using a robo miner (or one of the other two robo units) in a field or planet with a rating of 250% to 300% the field will drop to 249% on the next turn. It also appears you only receive resources as if it were 250% and no more.
__________________
Those who can, do.
Those who can't, teach.
Those who can't teach, slag.
http://se4-gaming.net/
|

November 5th, 2004, 07:41 PM
|
 |
Corporal
|
|
Join Date: Feb 2001
Location: Porto Portugal
Posts: 163
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Known Bugs
In simultaneous games, if you send the order scrap facility type, it don't work.
Not a bug but....
If a race surrender to you, don't exist an option to get all is planets / ships Minister controled, you have to find one by one and do it manual.... in big games is boring
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|