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  #1  
Old June 28th, 2001, 09:41 AM

Scott Barrie Scott Barrie is offline
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Default Re: 19 User Interface Problems

quote:
Originally posted by Taqwus:
Interface thread. Must... post...

* A 'find system by name' option would be nice if there isn't one (I don't recall there being one).




Right click on the system map, then select "Goto System".

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  #2  
Old June 29th, 2001, 01:20 AM
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Jubala Jubala is offline
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Default Re: 19 User Interface Problems

quote:
Originally posted by Alpha Kodiak:
A minor point, since I agree with the rest of your post, but Acid Globules and Enveloping Acid Globules are both Weapon Family 29, and Plasma Charges and Hyper Plasma Bolts are both Weapon Family 26 in the standard components.txt file.

Man, Malfador is fast at responding to user requests!



Eh, no, they are not. I just checked to make sure. Acid Globules are in family 2033, Enveloping Acid Globules are in family 2034, Plasma Charge are in family 2028 and Hyper-Plasma Bolt are in family 2029.
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  #3  
Old June 28th, 2001, 07:39 PM
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Default Re: 19 User Interface Problems

quote:
Originally posted by AlphaKodiak:
A minor point, since I agree with the rest of your post, but Acid Globules and Enveloping Acid Globules are both Weapon Family 29, and Plasma Charges and Hyper Plasma Bolts are both Weapon Family 26 in the standard components.txt file.


quote:
Originally posted by Jubala:
Eh, no, they are not. I just checked to make sure. Acid Globules are in family 2033, Enveloping Acid Globules are in family 2034, Plasma Charge are in family 2028 and Hyper-Plasma Bolt are in family 2029.


Well, you're both right; remember that weapons have TWO family designations. A component family and a weapon family. I think the component family determines whether a component is upgraded when the "Upgrade" button on the ship design screen is used. I think the weapon family is used in the AI design files to determine if a particular weapon is used on a given ship design.

In other words, the acid globule and enveloping acid globule are in the same weapon family, and therefore the AI can use the same design entry to design ships with either weapon; but they're in different component families, so a human player can't just "Upgrade" a design with acid globules and get enveloping acid globules.
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  #4  
Old June 29th, 2001, 06:43 AM
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Default Re: 19 User Interface Problems

quote:
17. When you "Recover Units Remotely" from the sector you're in, it doesn't include the "Move to" command. This is problematic if you want a ship to move somewhere, and then return to its original sector and recover units remotely there.

I don't see what the problem is here. To do what you describe, all you have to do is give the ship the Move order, then the Recover Units order, specifying the appropriate location for each. You can give a ship several consecutive orders, and they'll be done in the order given.

Of course that can be done, but you shouldn't have to. Hence the nitpick. If you click Move To at position X, and then Recover Units at position Y, why should the game assume you want to recover units from position X?
I meant Recover Units Remotely, not (Launch/)Recover Units. Launch/Recover Units assumes your current location by definition; I would think that's because the command is used far more often than the Remotely Versions, at least in non-simultaneous games.


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  #5  
Old June 29th, 2001, 07:13 AM

Scott Barrie Scott Barrie is offline
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Default Re: 19 User Interface Problems

quote:
Originally posted by capnq:
I meant Recover Units Remotely, not (Launch/)Recover Units. Launch/Recover Units assumes your current location by definition; I would think that's because the command is used far more often than the Remotely Versions, at least in non-simultaneous games.




"Recover Units Remotely" is what I said in point 17, and "Recover Units Remotely" is what I meant.
If you start with a ship at position Y, click "Move To" at position X, and then "Recover Units Remotely" at position Y, why should the game assume you want to recover units from position X? Compare this with "Load Cargo", which used to have the exact same problem before it was fixed in an early patch.
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  #6  
Old June 29th, 2001, 07:34 AM
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Default Re: 19 User Interface Problems

quote:
If you start with a ship at position Y, click "Move To" at position X, and then "Recover Units Remotely" at position Y, why should the game assume you want to recover units from position X?
< shrug > I've never seen the behavior you describe.

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Old July 3rd, 2001, 01:16 AM

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Default Re: 19 User Interface Problems

It would be nice if one could change the colony type in the main window. Perhaps via a pulldown menu or some such. It would cut out a few steps.
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