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View Poll Results: What do you think of big gridtechs?
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I want my DUC: XLVIII now!
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8 |
30.77% |
Crazy enough to work
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16 |
61.54% |
Probably won't fly
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1 |
3.85% |
Worst. Idea. Ever.
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1 |
3.85% |
No Comment
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0 |
0% |
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October 29th, 2004, 04:32 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
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Re: GridTechs, compression and HD space.
I see no problem either; compressing the file back would be enough if you did need the space (unless you are playing SEIV every single hour of your life, and only SJ's mod).
Oh, and it looks like I misunderstood your plan quite a lot. Are you saying there will be an insane number variations of *each* component? I thought it would be only for weapons; so does it affect the other, non-weapon components as well?
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October 29th, 2004, 04:36 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: GridTechs, compression and HD space.
There would only be 4000 Versions of each weapon, since they're 3-dimensional gridtechs.
I do plan on making a few more levels of the other components, but they'll be insignificant next to the weapons.
Knocking it down to 10x10x10 for 1/4 the space would be feasible too.
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October 29th, 2004, 04:44 PM
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First Lieutenant
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Join Date: Apr 2002
Location: California
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Re: GridTechs, compression and HD space.
What impact does this have on the ship design in-game? I wouldn't want to have to sort through 4000 variations of a weapon to get to the one I want...
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October 29th, 2004, 04:59 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: GridTechs, compression and HD space.
"show only latest"
It'll be better or equal in every way to the lower tech Versions, so no worries there.
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October 29th, 2004, 05:18 PM
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Colonel
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Join Date: Feb 2001
Location: B.F.E. USA
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Re: GridTechs, compression and HD space.
__________________
Kill em all let God sort em out
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October 29th, 2004, 05:23 PM
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First Lieutenant
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Join Date: Apr 2002
Location: California
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Re: GridTechs, compression and HD space.
Quote:
Suicide Junkie said:
"show only latest" 
It'll be better or equal in every way to the lower tech Versions, so no worries there.
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Ah, for some reason I was assuming that the resource cost on a component would be going up as the tech went up.
Just be sure to but all the things you might want to take "lesser" Versions of before the stuff that only gets better as the tech level rises -- if anything falls into that Category at all!
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October 29th, 2004, 06:10 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Toledo, OH
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Re: GridTechs, compression and HD space.
Isn't there a maximum number of components that SE4 can support? (Or is it millons?)
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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October 29th, 2004, 07:01 PM
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Lieutenant Colonel
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Join Date: Mar 2001
Location: Emeryville, CA
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Re: GridTechs, compression and HD space.
I would guess at least 2^16 for max number of components, so that's about 64000. Most likely it's 2^32 theoretical max, so four billion. But then you start running into memory issues. 1000-4000 levels of weapons should be fine as far as the game being able to load it, but if it's all kept in memory, then there could be some issues on older machines...
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GEEK CODE V.3.12: GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
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