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View Poll Results: What do you think of big gridtechs?
I want my DUC: XLVIII now! 8 30.77%
Crazy enough to work 16 61.54%
Probably won't fly 1 3.85%
Worst. Idea. Ever. 1 3.85%
No Comment 0 0%
Voters: 26. You may not vote on this poll

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  #1  
Old October 29th, 2004, 04:32 PM
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Alneyan Alneyan is offline
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Default Re: GridTechs, compression and HD space.

I see no problem either; compressing the file back would be enough if you did need the space (unless you are playing SEIV every single hour of your life, and only SJ's mod).

Oh, and it looks like I misunderstood your plan quite a lot. Are you saying there will be an insane number variations of *each* component? I thought it would be only for weapons; so does it affect the other, non-weapon components as well?
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  #2  
Old October 29th, 2004, 04:36 PM
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Default Re: GridTechs, compression and HD space.

There would only be 4000 Versions of each weapon, since they're 3-dimensional gridtechs.

I do plan on making a few more levels of the other components, but they'll be insignificant next to the weapons.

Knocking it down to 10x10x10 for 1/4 the space would be feasible too.
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  #3  
Old October 29th, 2004, 04:44 PM

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Default Re: GridTechs, compression and HD space.

What impact does this have on the ship design in-game? I wouldn't want to have to sort through 4000 variations of a weapon to get to the one I want...
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  #4  
Old October 29th, 2004, 04:59 PM
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Default Re: GridTechs, compression and HD space.

"show only latest"

It'll be better or equal in every way to the lower tech Versions, so no worries there.
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  #5  
Old October 29th, 2004, 05:18 PM
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Default Re: GridTechs, compression and HD space.

GO for it, I would go the 10X10X10 to see how it goes, I like the Idea of more weapons
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Old October 29th, 2004, 05:23 PM

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Default Re: GridTechs, compression and HD space.

Quote:
Suicide Junkie said:
"show only latest"

It'll be better or equal in every way to the lower tech Versions, so no worries there.
Ah, for some reason I was assuming that the resource cost on a component would be going up as the tech went up.

Just be sure to but all the things you might want to take "lesser" Versions of before the stuff that only gets better as the tech level rises -- if anything falls into that Category at all!
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Old October 29th, 2004, 06:10 PM
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Default Re: GridTechs, compression and HD space.

Isn't there a maximum number of components that SE4 can support? (Or is it millons?)
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  #8  
Old October 29th, 2004, 07:01 PM
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Default Re: GridTechs, compression and HD space.

I would guess at least 2^16 for max number of components, so that's about 64000. Most likely it's 2^32 theoretical max, so four billion. But then you start running into memory issues. 1000-4000 levels of weapons should be fine as far as the game being able to load it, but if it's all kept in memory, then there could be some issues on older machines...
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