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October 29th, 2004, 05:27 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: MP Game - Try Something New
You weren't aware? What part of, "Unless I'm mistaken, the game is running on 2.14, so any of the older Versions would give the hallucinatory battle replays" didn't you understand? That was posted on the 18th, the same day you first started complaining about strange battle results. If nothing else, a reasonably bright person would have _tried_ looking at the battle results with Version 2.14 to see if it matched the actual outcome.
And you don't think players would stand for that much swing? Guess what - obviously they do. You fought Pythium - I'm guessing you attacked him. The _VERY FIRST THING_ that would happen is his spells - soul slays, enslave minds, things that could have killed, charmed, or temporarily incapicitated some of your mages. That totally changes the results of the entire battle.
It's just like when you have a squad of 30 troops with decent morale, and 10 bloody archers shoot, not killing any of them. 90% of the time the squad keeps going. 10% of the time, the squad routs without taking any casualties, completely changing the outcome of the battle.
In Dungeons and Dragons terms, it's like 1st level characters attacking 10 goblins. If one of the goblins gets lucky and hits the 4 HP magic user with an arrow, the magic user goes unconscious, doesn't cast the sleep spell that would have knocked most or all of the goblins unconscious, and so a good part of the party dies. If the arrow missed or hit someone else, the sleep spell would have gone off and the battle would have been a smashing success.
According to you this would be "too much swing" and players would never put up with such a game. Sheesh.
__________________
Wormwood and wine, and the bitter taste of ashes.
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October 29th, 2004, 06:16 PM
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Private
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Join Date: Jun 2004
Location: kentucky
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Re: MP Game - Try Something New
first, I agree in small terms, such a squad of archers, or a 1st level man attacking a level 10 man, this is a simple swing of one event, but an entire battle is different, this is too much to accept, especially when his mages are low level, not casting the spells you mention above - tho I did have high level mages casting similar spells you mention above (see reference to monkeys above and discussion below)
as for reasonable bright person, I guess you are saying that a lot of the other players in the game are equally not bright, since others are still playing the old Version, since there was no ingame announcement.
(and I was unaware that the different Versions resulting in the battle changes until after this whole discussion began, in the future, I would check that)
please see copy of post to Routing Bug for more theories below
ok...
I upgraded and watched the battle with the new Version.
the battle did come out as the message said, with the altered ending, BUT, that is because the orders were changed, (which I know because with the old Version, my orders were mostly carried out)and the die roles went very askew .
the updated Version film had all my mass protected trolls, (30) just standing around, not even attacking, getting hit over and over with stellar castcades, and my iron dragons didn't even move for almost the entire battle, just sat there and did nothing, and my spell casting was comletely screwed up. (again, in the first Version, they all moved as ordered, so something deleted their orders)
now I understand that the AI sometimes changes things, but in my Version most went as planned, in this Version a whole lot of leaders/men just sat around getting slaughtered, and very few of my scripted spells were cast.
still, with 40 or so crossbow with flaming arrow, wind guide, relief, and arrow fend, I should have done a lot more damage than the "updated" Version showed.
so... I believe the Dom 2 web site should say using different Versions may "incorrectly" change the results of a battle due to Data Alteration, resulting in a different film , not just that the film may be different. the new film definitely had something wrong with it - hence the completely unbelievable/unlikely/incorrect result
Wyxard
anyway, I am tired of this discussion, as you seem to be getting emotional and making personal attacks.
If it really was just bad luck those times that a 90% victory with 100+ large creatures/men and 13 mostly high level leaders full of magic items went to a total loss, then so be it. but my personal opinion is that the different Versions of the game resulted in incorrect data and incorrect/impossible results, not just a different possbile result/film.
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October 30th, 2004, 11:42 AM
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Private
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Join Date: Jun 2004
Location: kentucky
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Re: MP Game - Try Something New
after upgrading to 2.14 I watched the new film that correlates with the server results. The battle runs completely differently than my film using 2.12
Most of my commands are changed, unlike in the 2.12 Version where they are mostly carried out (with the normal variations of the AI), in the 2.14 Version, large Groups of men/trolls just stand around getting slaughtered by spells, not engaging, my iron dragons just sit and do nothing until attacked at the end, my spell casters don't do a whole lot,and when they do cast spells, the are mostly ineffective, essentially it looks like something is wrong, not just a different plausible variation running with different die roles. I can email the turn to anyone that wants to view it under both Versions, as there is a huge difference.
my email is Wyxarddom2@yahoo.com
I will also try and email the turn to Ilwinter
Thanks for everyones input
Wyxard
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October 30th, 2004, 05:56 PM
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First Lieutenant
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Join Date: May 2004
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Re: MP Game - Try Something New
Possible orders/scripts issued under 2.12 do not process properly on the 2.14 server? Sounds like SOMETHING is borked!
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