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October 29th, 2004, 06:03 PM
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Private
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Join Date: Jun 2004
Location: kentucky
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Re: Routing bug
ok...
I upgraded and watched the battle with the new Version.
the battle did come out as the message said, with the altered ending, BUT, that is because the orders were changed, (which I know because with the old Version, my orders were mostly carried out)and the die roles went very askew .
the updated Version film had all my mass protected trolls, (30) just standing around, not even attacking, getting hit over and over with stellar castcades, and my iron dragons didn't even move for almost the entire battle, just sat there and did nothing, and my spell casting was comletely screwed up. (again, in the first Version, they all moved as ordered, so something deleted their orders)
now I understand that the AI sometimes changes things, but in my Version most went as planned, in this Version a whole lot of leaders/men just sat around getting slaughtered, and very few of my scripted spells were cast.
still, with 40 or so crossbow with flaming arrow, wind guide, relief, and arrow fend, I should have done a lot more damage than the "updated" Version showed.
so... I believe the Dom 2 web site should say using different Versions may "incorrectly" change the results of a battle due to Data Alteration, resulting in a different film , not just that the film may be different. the new film definitely had something wrong with it - hence the completely unbelievable/unlikely/incorrect result
Wyxard
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October 29th, 2004, 08:23 PM
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First Lieutenant
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Join Date: Dec 2003
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Re: Routing bug
You should probably sumbit it to Illwinter as a bug. It's not what is supposed to happen accordingly to 2.14 patch notes.
Or you can post your turn file, so somebody can take a look at it.
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October 30th, 2004, 11:41 AM
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Re: Routing bug
after upgrading to 2.14 I watched the new film that correlates with the server results. The battle runs completely differently than my film using 2.12
Most of my commands are changed, unlike in the 2.12 Version where they are mostly carried out (with the normal variations of the AI), in the 2.14 Version, large Groups of men/trolls just stand around getting slaughtered by spells, not engaging, my iron dragons just sit and do nothing until attacked at the end, my spell casters don't do a whole lot,and when they do cast spells, the are mostly ineffective, essentially it looks like something is wrong, not just a different plausible variation running with different die roles. I can email the turn to anyone that wants to view it under both Versions, as there is a huge difference.
my email is Wyxarddom2@yahoo.com
I will also try and email the turn to Ilwinter
Thanks for everyone input
Wyxard
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November 3rd, 2004, 12:09 AM
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First Lieutenant
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Re: Routing bug
I got replay and took a look at it. In 2.12 Vanheim expertly takes out Pythium's mage who carried Staff of Storms with a blade wind in a first round (he must have practiced right from the birth...). After that Vanheim's flying tramplers wreak havoc amongst Pythium's fodder, in the end Pythium route. In 2.14 Staff of Storms carrier remains alive and with fliers neutralized Pythium mages have little troubles slaughtering Vanheim's army.
Well, yet another reason not to trust Staff of Storms to weaklings...
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November 4th, 2004, 11:02 AM
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Re: Routing bug
can dragons not move if storm is in effect since they are flying? they should at least move on the ground,
and the trolls still just stood around. the storm also I guess nerfed the wind guided/flaming crossbows.
so the verdict is that the 2 films are just 2 possible outcomes of the same battle? if so, then some of these spells are too strong if they sway an entire battle this significantly. (12 of 13 dead leaders & most army dead vs. overwhelming victory? due to one spell/magic item <staff of storms> not working?)
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November 4th, 2004, 11:44 AM
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Re: Routing bug
Or it is the flying trampler that are too powerful. Or the bladewind that kills the carrier of the staff of storms.
There are plenty of spells and items that affect the outcomes of battles. Storm is powerful, but so is flying, trampling and shock resistance (if you face wrath of the sky and storm). There are counter measures to most strategies, but some are more difficult to find or utilize.
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November 4th, 2004, 12:42 PM
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Lieutenant General
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Re: Routing bug
well, I would say that storm/SoS is too powerful for it's cost; but that is true of a large number of spells/items, naturally. It does sound like the army wasn't prepared to deal w/ the standard SoS wielding pythium army, and so the original result seen was likely the flukey one.
As to why the trolls were sitting around, didn't you say they were being hit by stellar cascades? was there fatigue 100+?
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November 4th, 2004, 09:07 PM
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First Lieutenant
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Re: Routing bug
Quote:
Wyxard said:
can dragons not move if storm is in effect since they are flying? they should at least move on the ground,
and the trolls still just stood around.
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Iron dragons were moving, but the pace of their ground movement isn't very impressive. Trolls got stellar-cascaded, and so they were way too tired to move.
Quote:
Wyxard said:
the storm also I guess nerfed the wind guided/flaming crossbows.
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Right.
Quote:
Wyxard said:
so the verdict is that the 2 films are just 2 possible outcomes of the same battle? if so, then some of these spells are too strong if they sway an entire battle this significantly.
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Yep, some spells are quite strong, especially against narrowly-specialized army. Though blade wind is not one of those. You can't rely on hitting the right mage with it. And Pythium wasn't supposed to let weak mage carry the SoS. Especially when he had spare AQ.
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November 4th, 2004, 01:05 PM
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Re: Routing bug
Quote:
alexti said:
Well, yet another reason not to trust Staff of Storms to weaklings...
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Very True... the Staff of Storms should be held by nothing weaker then a Spectre which is ethereal by default. Also I'd recommend finding a way to raise his protection just to be safe.
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