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  #1  
Old November 1st, 2004, 08:40 PM

Turin Turin is offline
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Default Re: New AAR available

wether clam hoarding is broken or not, can be discussed to no end.
fact is it rewards the boring turtle up for the win strategy.
It feels kind of stupid that you can have far more provinces, but a lot lower income, because you spent your gems on fighting and not on hoarding.

A game with constant fighting is interesting, a game where turtling and hoarding is rewarded not so much.
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  #2  
Old November 1st, 2004, 10:29 PM

Huzurdaddi Huzurdaddi is offline
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Default Re: New AAR available

Claming is broken on large maps. Smaller maps where the fighting is furious then it's not a big deal.

If you are playing on Faerun or on the world map then if anyone spends a few turns by themselves and applies themselves to the creation of gem generators then they have a *really* good chance to win the game.

This game also showed many who played it the awesome power of properly constructed SC's and they did not like it one bit. Understandable, IMO.

I do think that constructing good SC's is one of the ways the good player differentiate themselves from the ... uhm ... less good. However they really do seem to have awesome ROI in some cases. I'm not sure I like that. It's vexing to me.
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  #3  
Old November 1st, 2004, 11:54 PM

ioticus ioticus is offline
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Default Re: New AAR available

Quote:
Huzurdaddi said:
However they really do seem to have awesome ROI in some cases. I'm not sure I like that. It's vexing to me.
What's ROI mean?
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  #4  
Old November 2nd, 2004, 12:58 AM

Huzurdaddi Huzurdaddi is offline
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Default Re: New AAR available

ROI == Return On Investment.
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  #5  
Old November 2nd, 2004, 12:59 AM

Huzurdaddi Huzurdaddi is offline
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Default Re: New AAR available

Oh and the AAR is *awesome*, btw. A real joy to read.
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  #6  
Old November 2nd, 2004, 08:52 PM

IKerensky IKerensky is offline
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Default Re: New AAR available

Well, frankly the AAR is interesting, even if the premise are somewhat surprising... Especially the comment about how a STRONG level of Indies 6(!) will make people need 3 to 4 turns before starting expansion... Oo

6 is pretty standard for me, I sometimes even go up to 9 just for the sake of it. Only thing that can slow my expansion at level 6 is sometimes a huge band of knight or special troups or underwater hordes of flying...

Only reason to wait for turn 3 to expand is to get a nice Prophet ( like a Div 5 )... else..
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Old November 2nd, 2004, 11:58 PM
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Cainehill Cainehill is offline
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Default Re: New AAR available


Heh. Indeed - with indies set to six, I just saw one or two nations take a province _blind_ on the first turn's results, and not even using their pretenders.

I don't think I'd jump blind on turn 1 (not at indies 6) but indies 6 really isn't tough. Not when you still occasionally see militia/light infantry at strenghts of 20-30 at that setting, sometimes with bows mixed in.
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