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June 29th, 2001, 07:50 PM
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BANNED USER
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Re: ultimate mod
edit, nevermind.
[ June 15, 2003, 05:35: Message edited by: General Talashar ]
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June 29th, 2001, 08:11 PM
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Second Lieutenant
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Join Date: Jan 2001
Location: Eldersburg, Maryland, USA
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Re: ultimate mod
I pray for that every day, doesn't everyone? 
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June 29th, 2001, 08:27 PM
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Captain
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Re: ultimate mod
You can use what ever peaces of my eyecandy mod. it is posted under the data link.
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June 29th, 2001, 10:23 PM
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BANNED USER
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Re: ultimate mod
With some much stuff being added by fans, how big will the UM be?
[ June 15, 2003, 05:36: Message edited by: General Talashar ]
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June 30th, 2001, 10:20 PM
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Corporal
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Re: ultimate mod
Hadrian:
Are you going to fix that bug with the Sattelites first before releasing?
Oh and also, you might like to update my quadrant types to include all your new system types.
- John http://universalshipyards.tripod.com
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June 30th, 2001, 10:49 PM
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BANNED USER
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Re: ultimate mod
Shoudl I upload my fix for it or should I email it to you hadrian?
[ June 15, 2003, 05:37: Message edited by: General Talashar ]
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July 1st, 2001, 07:44 PM
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BANNED USER
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Re: ultimate mod
I sent the fixes and changed I made to your mod hadrian.
[ June 15, 2003, 05:37: Message edited by: General Talashar ]
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