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  #1  
Old November 2nd, 2004, 01:58 PM

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Default Re: Water Magic

Re Curse of Atlantis,
I don't agree much with the % chance of success idea : any spell costing 100+ gems and having a sizeable chance of *not* working will never be cast (except maybe by hoarders lol) !
The spell has to be made "balanced" but with 100% success chance, rather than ruin the game for one player either by succeeding or by failing !
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Old November 2nd, 2004, 02:09 PM

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Default Re: Water Magic

Well with my formula it would have 100% chance of success in your dominion3 provinces. If you want to have it "kill" a capital or research center deep in the enemys homeland you have to pay for the risks. Plus it would make for very interesting sneaky dominion spreading strategys.
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