Re: Water Magic
	
			 
             
			
		
		
		
		Re Curse of Atlantis, 
I don't agree much with the % chance of success idea : any spell costing 100+ gems and having a sizeable chance of *not* working will never be cast (except maybe by hoarders lol) ! 
The spell has to be made "balanced" but with 100% success chance, rather than ruin the game for one player either by succeeding or by failing ! 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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