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Old November 2nd, 2004, 04:13 PM

Tuna Tuna is offline
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Default Re: Automation, scripted army orders

Quote:
Rasorow said:
1 Can armies be ordered to journey from point A to point B (which normally would take several turns to do so) automaticly? Give the order and over the next 4 turns the army will move into position? Can way points and patrol paths for armies through provinces be set?

No, and stacking any main-map orders for as many turns as you wish would be right up there in the top of my personal wishlist together with queuing multiple commanders and automatic tax-rate setting.

Quote:

2 Can you turn off the hide in castle like a chicken feature? I repeatedly have massive armies hide in castles when attacked by smaller armies. I had a Dryad with 28 eliven statues, 20 summer lions, 20+ Centaur archers, 20+ War Minotaurs and a Mounted Commander with 20 Heavy horse and 15 light Calvary (archers). Both commanders were spell casters and the Dryad was in the Hall of Fame (and was greatly enchanced). The province they were in was a castled province with a defence of 10. An enemy army of 50 (Jout. Militia and a commander) attacked and took the province while my massive (comparativly) cowered. The enemy spoiled my attack (planned the next turn) and threw off my re-enforcment schedule. All because my army which should have (and did next turn) eliminated the enemy before they took the province, tucked their tails between their legs and ran for the castle.

Set your troops on patrol and they will fight outside the walls if enemy attacks.
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