Re: Automation, scripted army orders
"Some unrest" is not normal. Even if you have turmoil-3, you will have ZERO unrest in your provinces unless
a) you keep loosing it to raiding bands and have to recapture them each turn. To be precise, ever battle causes a small amount of unrest.
b) there's some site generating unrest
c) there's enemy dominion in your province.
d) you're doing bloodhunting
Pop losses from patrolling against 1..10 unrest is negligible.
Actually, you can tell your army to either defend the castle or intercept the intruder - by setting them to "defend" resp. "patrol" (you know that). That it's called "patrol" is just the case because the game engine doesn't differentiate between small or big invading armies.
You can even set the movement into one of your prov and change the orders to "Move and Patrol" afterwards to incept enemy raiders (did you know that?)
so little problems IMHO
A.
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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