Quote:
Arralen said:
What about creating some water spells that actually build up a province (s population) ? 
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I've wanted those for a long time. I can see perfectly good ways of doing them.
Nature: province-wide healing spells prevent folks from dying -- if births and deaths were balanced before, now there's growth
Astral: mass luck means fewer accidents, etc
Air: something like "village wind ride", moves population from one province to another
For water, I could see something that provides perfect irrigation to farms or or healing springs, or...
