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July 9th, 2001, 08:16 PM
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Private
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Join Date: Jan 2001
Location: Nashville, TN, USA
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Re: ultimate mod
Thanks Geo.
I removed the cursor files and the game loaded fine.
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July 9th, 2001, 08:18 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: ultimate mod
Thanks for the confirmation MRH. I emailed Hadrian about it, but haven't heard back yet.
My guess is the cursors are incompatible with the new windows Versions for some reason.
Geoschmo
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I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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July 9th, 2001, 08:59 PM
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BANNED USER
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Re: ultimate mod
I can confirm the cursors aren't working.
[ June 15, 2003, 05:47: Message edited by: General Talashar ]
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July 9th, 2001, 10:32 PM
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Corporal
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Join Date: Jan 2001
Location: Riverside,Ca,USA
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Re: ultimate mod
Got the mod and am trying it out. (It seems to be working fine on my machine.) Still early in the game but the only bug sofar happens when I upgrade a ship design. Some of the ship components get replaced with base shield generators, chaff, anti-fighter cannons, items I could not normally be be able to put on the design. I have seen this before in some of the other mods when they first came out. Perhaps someone who has fixed this problem could let you know how.
I'll let you know if I come across any others.
__________________
I apologize. I'm ... sorry. I'm sorry we had to defend ourselves
against an unwarranted attack. I'm sorry that your crew was stupid
enough to fire on a station full of a quarter of a million civilians,
including your own people. And I'm sorry that I waited as long as I
did before I blew them straight to hell. ... As with everything else,
it's the thought that counts. -- Captain John Sheridan, Babylon 5
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July 10th, 2001, 12:40 AM
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Private
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Join Date: Mar 2001
Location: Vancouver, British Columbia,Canada
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Re: ultimate mod
All I got was the Hyperion Base Opening
Screen which was nice. I pressed New Game
and it crashed.
Can not find these ".cur" files
I have windows 98
[This message has been edited by Cranex (edited 10 July 2001).]
[This message has been edited by Cranex (edited 10 July 2001).]
__________________
What I'd like to see in SE4: Rotating planets, animated ground combat like Moo2, (or more realistic looking), an easier to see planet border (you know- that yellowish 4 pointed thing displayed around a planet when selected). PLEASE no real time games.
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July 10th, 2001, 04:07 AM
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BANNED USER
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Re: ultimate mod
I deleted the cursors and it works fine now.
[ June 15, 2003, 05:48: Message edited by: General Talashar ]
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July 10th, 2001, 05:32 AM
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BANNED USER
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Re: ultimate mod
Forgot to mention, the formations file doesn't load.
[ June 15, 2003, 05:48: Message edited by: General Talashar ]
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