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November 4th, 2004, 04:06 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Thanked 695 Times in 267 Posts
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Re: MP Game - Back to the Fray (noob/int game) - o
By the way, could we go to 36 hour QH? that would make it a bit easier to manage time, as right now I have sometimes had a difficult time getting my turns on time if there is the slightest kink in RL, the turns are starting to take that long for me to do. I don't think it would slow the game down very much, because everyone has been very good at getting done in 25 hours, but it would give a bit of extra safety margin.
Edi
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November 4th, 2004, 04:19 AM
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First Lieutenant
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Join Date: Jul 2004
Location: California
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Re: MP Game - Back to the Fray (noob/int game) - o
I don't have a problem with that. Other options would be to go with 48h QH or 24h fixed host.
Personally, I really love the fact that we are still cranking out 1+ turns per day, at such a late stage, but I think there does come a time when keeping up the pace is really going to put undo pressure on someone.
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November 4th, 2004, 01:46 PM
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First Lieutenant
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Join Date: May 2004
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Re: MP Game - Back to the Fray (noob/int game) - o
48 hour quickhost would be ok by me. I generally manage to do a turn a day, but they are quite complicated and it would be nice to have some margin for error 
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November 4th, 2004, 03:44 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
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Re: MP Game - Back to the Fray (noob/int game) - o
36 h Quickhost sounds good . Later we can maybe even stretch it to 48 hours 
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November 4th, 2004, 04:59 PM
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First Lieutenant
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Join Date: Jul 2004
Location: California
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Re: MP Game - Back to the Fray (noob/int game) - o
Quote:
Soapyfrog said:
48 hour quickhost would be ok by me. I generally manage to do a turn a day, but they are quite complicated and it would be nice to have some margin for error
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Soapy, could you live with 36h QH? That will still give you a margin of error, but still applies some pressure to keep the turns coming more frequently than every other day.
I will set to 36h QH (or if Soapy or others chime in, to 48), after this turn hosts.
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November 4th, 2004, 05:05 PM
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First Lieutenant
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Join Date: May 2004
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Re: MP Game - Back to the Fray (noob/int game) - o
Oh yeah sure, I am flexible.
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November 4th, 2004, 05:12 PM
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Sergeant
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Join Date: Nov 2003
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Re: MP Game - Back to the Fray (noob/int game) - o
36 qh is cool with me. Maybe we could do 48h on the weekends? I've staled twice in this game on weekends because of real life commitments (the Last time was not cool).
This game has been fun. I'm seeing all kinds of advanced units and tactics. I've read about some of them on the forum, but until you've been "wrathful skied" and had your army killed by basically one guy or had your army obliterated by a mass of false horrors, you really can't feel the pain. Instant death by ghost riders is fun too (insert smiley face here). There really is a lot to consider in this game.
I thought I had something when I read the Arouse Hunger description. I tried Arouse Hunger thinking it might turn some of his own troops into ghouls that would then attack his mages. Sort of like a distant charming. Of course, this is not the way it works. Gotta love my optimistic interpretation of the spell description.
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November 4th, 2004, 05:23 PM
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First Lieutenant
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Join Date: May 2004
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Re: MP Game - Back to the Fray (noob/int game) - o
Yeah I used to think thats what it did too...
However it does create 10 free ghouls in a remote province, so actually its a pretty useful spell anyway!
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November 5th, 2004, 03:56 AM
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First Lieutenant
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Join Date: Jul 2004
Location: California
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Re: MP Game - Back to the Fray (noob/int game) - o
now set to 36h qh
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