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November 4th, 2004, 10:27 AM
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Corporal
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Join Date: Jan 2004
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Re: Defeating Ulm
for ulm:
I like the standard Version over iron faith but i really don't mass knights or have a bless based pretender.
smiths cast summon earthpower, invunerability, fireshield
iron dragons on attack rear can cause some serious problems for opposing mages.
living statues make a great front line.
in some situations flying dwarven thugs are fun (winged boots and axes of sharpness)
living statues usually make up the "meat" you get 5 earth gems a turn and can normally get earth blood deep well up very quickly giving you 25 a turn + whatever you find...put them to use
you can also summon the 2 earth kings and have them summon allies but they haven't been a real factor in my games.
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November 4th, 2004, 04:00 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: Defeating Ulm
Fun fact: lightning attacks are armor-negating. In other words, that high-prot Ulm black steel is useless. Since it's a physical attack and not a matter of will, MR is useless as well.
Ulm, for its part, can use Mechanical Men to form an unbreakable, elemental-proof front line, or use the IDs, or even push for blood and use hammers/smiths to get Soul Contracts, but this would take some serious empowerment on the Smiths.
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November 4th, 2004, 07:54 PM
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Captain
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Join Date: Nov 2004
Location: Finland
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Re: Defeating Ulm
Quote:
Taqwus said:
Fun fact: lightning attacks are armor-negating. In other words, that high-prot Ulm black steel is useless. Since it's a physical attack and not a matter of will, MR is useless as well.
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The stats for elemental armour look good to me. I was enlightened about the fact that it weights darn lot, but for thugs (look, I use acronyms like an old vet!) it should be primary choice?
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November 4th, 2004, 08:10 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: Defeating Ulm
Well - keep in mind that elemental armor only gives 50% resistance, not 100% like it used to be. Myself, I kind of like Rime for thugs, and an awful lot of people like Jade armor.
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November 4th, 2004, 08:53 PM
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First Lieutenant
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Join Date: May 2004
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Re: Defeating Ulm
Elemental armour is still damn fine.
bolstered by other 50% resistance items you can get 100% resistance and some excellent stat boosts... e.g. burning pearl, scutata volturnis plus a decent helm will put your prot up above 24, and you get a nice attack boost form the pearl, and a free armor-negating lightning attack every round. Add to that boots of quickness, and AMA, and a decent melee weapon (sword of swiftness, or frost brand would be my preference, but a blood thorn works too if you can get it... offsetting lower defence with life drain) and you should have also a decent defence and MR.
When elemental armour was 100% resistances, it was just gross!
Back to the issue of Ulmish troops, they have generally poor morale (except the knights) so fear items/spells work extremely well on them, and additionally their MR is surprisingly low.
At some point they can certainly be overwhelmed... I my current MP game as Ulm, I lost my national army in a standup fight with a marginally larger, and certainly much cheaper, Pangaean army made up of maenads, centaurs, and decent caster support.
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November 4th, 2004, 09:58 PM
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Corporal
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Join Date: May 2004
Location: Strasbourg, France
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Re: Defeating Ulm
I used to be an Ulm player until my boyfriend talked and beat me out of it. Ulm has no mobility, and no matter how well you equip your commanders, you are always leaving something. In the above example (Sword of swiftness, scutata, etc...) you get horrible encumberance, unless your thug is undead. Even mounted commanders, even damn fine ones like Ulm's, will quickly run out of steam, and fall to mobs.
And on top of that, it is not as if you can forge much with Ulm. Sure, with Forge of the Ancients, you get great bonuses, but you still have to get the gems from somewhere. And by the time you have the Forge up, enemy magic will be more than enough to rip your armies apart.
And to really rub it in, 'Ulm has the best troops' is total nonsense. Vanheim, Pythium, and C'tis, which have some of the very best mages in the game, have troops that I consider generally superior to Ulm's. Oh, and Abysia, Jotunheim, Atlantis, R'lyeh have trick troops that can cripple Ulm's.
Ulm needs AN AWFUL LOT OF LOVE before it can compare with the other races.
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November 5th, 2004, 12:26 AM
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Captain
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Join Date: May 2004
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Re: Defeating Ulm
I love Ulm, it rocks. In the mid-late game, it is a little weak unless you can find good independent mages and/or sages, but in the early game basically no one is better. You can get a nice jump-start taking out a lot of indies, without even the use of an SC pretender, and anyone next to you is generally dead.
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