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November 5th, 2004, 09:55 AM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: SE3 mod for SE4
No, you can't add more atmospheres or planet types... have to wait for SE5 for that
You can add more planet SIZES, however...
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November 5th, 2004, 11:59 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: SE3 mod for SE4
Quote:
Ed Kolis said:
No, you can't add more atmospheres or planet types... have to wait for SE5 for that 
You can add more planet SIZES, however...
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About that... I think we will probably have to leave the surface research in, and forget about the atmosphere research.
Unless we could somehow add more surface types, and then match them up with atmospheres, or something...
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November 8th, 2004, 02:27 AM
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Shrapnel Fanatic
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Re: SE3 mod for SE4
Well, I've gone through and changed all the basic components over to SE3 Versions. Also done the core of vehiclesizes and units.
Trimmed out the non-se3 like facilities; copying over stats for the remaining ones will be for tomorrow.
PS:
If somebody could map out the tech tree prerequisites and max levels, and also find at which level the component families start, that would come in really handy.
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November 8th, 2004, 05:15 PM
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Sergeant
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Join Date: May 2004
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Re: SE3 mod for SE4
i once made a tech tree for se4 on power point, noone seems to be very intrested on it, i think i can make one of se3, but it will take a some time.... 'cause i'm working on a mod also, but i can do both.
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You think is such three dimensional way, how small have you become - Borg Queen.
Whatever that thing was the Shivans got one less of them now - S.O.C. Freespace 2
We're the borg, lower your shields and surrender your ships, we will add your technological and biological distintiveness to our own your race will adapt to serve us, resistant is futile.
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November 8th, 2004, 07:11 PM
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Shrapnel Fanatic
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Re: SE3 mod for SE4
The tree should be pretty simple...
As I recall, there were only a handful of techs that had any prerequisites, and those should be listed in the help files.
What I've got so far is available here:
http://imagemodserver.mine.nu/other/...miscellaneous/
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November 9th, 2004, 09:04 AM
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Sergeant
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Re: SE3 mod for SE4
So, let me see if i get it, what you want is for example,
to get shields you need to research Physics first and so on with other techs.... in a tech tree form don't?
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If you see a light at the end of a wormhole its a photon torpedo!
You think is such three dimensional way, how small have you become - Borg Queen.
Whatever that thing was the Shivans got one less of them now - S.O.C. Freespace 2
We're the borg, lower your shields and surrender your ships, we will add your technological and biological distintiveness to our own your race will adapt to serve us, resistant is futile.
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November 9th, 2004, 02:08 PM
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Shrapnel Fanatic
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Re: SE3 mod for SE4
Basically, yeah.
A list of the areas, noting the basics of prerequisites and price.
Getting a note on what tech level the first component of a family becomes available would be nice. We can assume things start at level 1 by default so only the odd ones need be written down.
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