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Old November 8th, 2004, 03:10 PM
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Graeme Dice Graeme Dice is offline
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Default Re: Conceptual Balance Series (Mod)

Quote:
Huzurdaddi said:
Have you tried this? It does not work. I have casted 2 in one turn in a cold province.
I assume you used it against a garrison of a castle. It doesn't kill more than about 10% of the troops there if they are in a castle.

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Hey it's hard to fly long distances when you weigh as much as a human.
That's obviously not a problem for these beings.

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Anyway it's only bad thematically it is not bad wrt. game balance.
Except that it's not bad with respect to game balance.
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Old November 8th, 2004, 03:22 PM

The Panther The Panther is offline
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Default Re: Conceptual Balance Series (Mod)

The single biggest problem with strategic flying is the fact that it allows you to fly over a province or two and also attack in the same turn. This is the true problem with the game imbalance of flying, imho.

Even if land troops have the movement to go through your own farm land and move into the next neutral or enemy controlled province, it is not allowed. This should work for both walking and flying, or work for neither.

My opinion is that the only change needed to bring flying back into balance is to never allow a flying troop to attack an uncontrolled province unless the army startes the turn adjacent to the desired province, just like a walking army. You can still use flying to quickly bring reinforcements to the front lines through your owned territory, so it would still be a good ability to have.

But the nearly unbeatable, cheesy flying strat of taking 10 provinces on one turn two deep into enemy territory would be nerfed, just as it needs to be. My only win in an MP game was accomplished as Caelum with a lot of thanks to using this cheap flying strategy.

It even causes people to take the cheap castle and spam them everywhere to try and stop this. Which is yet another cheesy strategy that works well.
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